Status properties/DisableCombatlog

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DisableCombatlog is a status property. Conditions with this property are not shown in the combat log when being applied or removed .

List of conditions with DisableCombatlog[edit source]

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Condition Effects

Ability Drain: Dexterity (Condition) Ability Drain: Dexterity

Ability Drain: Strength (Condition) Ability Drain: Strength

Alcohol (Condition) Alcohol

Ambushing (Condition) Ambushing

  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

Animalistic Vitality (Condition) Animalistic Vitality

  • Affected entity regains 1d8hit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See Notes]

Ansur's Ire (Condition) Ansur's Ire

  • A storm of vicious lightning is soon to erupt - striking all standing in the open.

Arcane Ward (Condition) Arcane Ward

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

Astral Gravity (Condition) Astral Gravity

  • Gravity on the Astral Plane is different than on Faerûn.
  • The affected entity is Immune to Falling damage and its Jump distance is tripled.
  • Carrying capacity is tripled.

Aura of Possibility (Aura) (Condition) Aura of Possibility

  • Any allies near Gale Dekarios, the God of Ambition, recieve a +10 bonus to all Ability Checks.

Aura of Possibility (Condition) Aura of Possibility

  • While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.

Bound (Condition) Bound

  • This relic is bound to its current owner by a powerful aura.
  • Bound items cannot be removed from your inventory.

Chilled (Condition) Chilled

Clear Area (Condition) Clear Area

  • Hiding in an unobscured area. Will be caught on sight.

Clinging Shadows (Condition) Clinging Shadows

Covert Critical (Condition) Covert Critical

  • As long as the affected entity remains obscured, the number it needs to Attack roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Darkveil Precision (Condition) Darkveil Precision

  • As long as it remains obscured, the affected entity has a +1d4 bonus to ranged Attack rolls.

Difficult Terrain: Vines (Condition) Difficult Terrain: Vines

Drenched (Condition) Drenched

  • Your melee attacks inflict Wet Wet on the target.
  • Applies Wet Wet to the affected entity.

Drunk (Condition) Drunk

Ever Radiant (Condition) Ever Radiant

  • Deals an additional 1d4Damage TypesRadiant.

Exploding Flumph (Condition) Exploding Flumph

  • This spirit will explode at the end of the turn. Each creature within 2 m / 7 ft must succeed a Dexterity Saving throw or take 1d6Damage TypesForce.

Explosive Hoard (Condition) Explosive Hoard

  • This mound of coins is primed to explode.

Extinguished (Condition) Extinguished

This light was snuffed out.

Fear Aura (Condition) Fear Aura

  • Can possibly Frighten Frighten nearby beasts and humanoids with its fey presence.

Fiendish Obeisance (Condition) Fiendish Obeisance

  • Affected entity must obey the commands of the fiend directly controlling it.

Firewine Belly (Condition) Firewine Belly

Flaming Aura (Condition) Flaming Aura

  • Creature is standing within 1.5 m / 5 ft of a flaming sphere and will take 2d6Damage TypesFire at the end of its turn. On a successful save, it will still take half damage.

Flaming Sphere (Condition) Flaming Sphere

  • Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
    D6 Fire.png 2d6 (2~12) Damage TypesFire damage
    damage. On a second save, it will still take half damage.

Fugitive (Condition) Fugitive

  • Recently escaped from prison. Guards will arrest this prisoner on sight.

Githyanki War Magic (Condition) Githyanki War Magic

  • Can make a weapon attack using a bonus action.

God of Ambition (Condition) God of Ambition

  • Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.

Great Weapon Master: Bonus Attack (Condition) Great Weapon Master: Bonus Attack

Green Bed Regeneration (Condition) Green Bed Regeneration

Hag Pregnancy (Condition) Hag Pregnancy

The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.

Heartform Mapped (Condition) Heartform Mapped

Heavily Obscured (Condition) Heavily Obscured

  • Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.

Hellish Sphere (Condition) Hellish Sphere

  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take
    D6 Fire.png 6d6 (6~36) Damage TypesFire damage
    damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Hellish Sphere (Aura) (Condition) Hellish Sphere

  • Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6Damage TypesFire. On a successful save, they still take half damage.

Heroism (Condition) Heroism

Hungover (Condition) Hungover

You have Disadvantage Icon.png Disadvantage on Dexterity and Charisma Checks.

You tell yourself 'I'm never drinking again'. You're a liar.

Ironwood Harmony (Condition) Ironwood Harmony

  • Deals an additional 1d4Damage TypesBludgeoning while imbued with the druidic magic of Shillelagh Shillelagh.

Just Look At Those Cheekbones! (Condition) Just Look At Those Cheekbones!

  • Gazing upon this depiction of themselves will bless bless the owner of this statue once per Long Rest.

Lethal Concealment (Condition) Lethal Concealment

  • Deal an additional 1d6Damage TypesNecrotic while Hidden Hidden.

Lightly Obscured (Condition) Lightly Obscured

  • Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.

Lunar Radiance (Condition) Lunar Radiance

  • Affected entity has -2 to Attack Rolls. It also sheds bright light in an area surrounding it.

Luring Song (Condition) Luring Song

Mark of the Shifter (Condition) Mark of the Shifter

  • While shapeshifting or disguising itself, the affected entity gains a +1d4 bonus to all Ability checks.

Marshalled Undead (Condition) Marshalled Undead

  • The affected entity has Advantage Icon.png Advantage against being Turned Turned while within 18 m / 60 ft of the spellcaster.

Martial Exertion (Condition) Martial Exertion

  • Affected entity has pushed past its physical limits, taking 6d6Damage TypesPiercing damage per turn to perform an additional attack per turn and to double its movement speed.

Miasmic Mists (Condition) Miasmic Mists

  • Possibly Blind Blind targets within 4 m / 13 ft and deal 3~18Damage TypesNecrotic at the start of Cazador's turns.

Mobile Flourish (Condition) Mobile Flourish

Grants:

Moonbeam (Aura) (Condition) Moonbeam

  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10Damage TypesRadiant. On a successful save, targets still take half damage.

Moonfire (Condition) Moonfire

  • The blessing of Dame Aylin's divine mother deals 2d10Damage TypesRadiant to foes that come within 3 m / 10 ft of her or start their turn there.

Moonshield (Condition) Moonshield

Morninglord's Bulwark (Condition) Morninglord's Bulwark

  • Lathander's warding light protects this door from any harm dealing less than 50 damage.

Nightbringer's Beloved (Condition) Nightbringer's Beloved

Regain 7d8 (7~56) hit points every time you use your Channel Divinity.

Non-Lethal Damage (Condition) Non-Lethal Damage

  • Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.

Oil of Accuracy (Condition) Oil of Accuracy

Oil of Combustion (Condition) Oil of Combustion

  • If the affected entity takes Damage TypesFire damage, it deals 3d6Damage TypesFire in AoE: 3 m / 10 ft (Radius) area.

Onus of Battle (Condition) Onus of Battle

Affected entity can immediately use a Reaction to make a weapon attack.

Orphic Favour (Condition) Orphic Favour

  • While within 18 m / 60 ft of Prince Orpheus, the affected entity has resistance to Damage TypesPsychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.

Parried (Condition) Parried

  • Already Parried Parried this turn and has to recover before Parrying again.

Permanent Mind Sanctuary (Condition) Permanent Mind Sanctuary

  • While in combat, Mind Flayers can use actions and bonus actions interchangeably.

Phantasmal Force (Condition) Phantasmal Force

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6Damage TypesPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.

Pinned (Condition) Pinned

  • Pinned under a beam.

Pixie Blessing (Condition) Pixie Blessing

  • The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.

Plant Growth (Condition) Plant Growth

  • The ground is covered with plants and weeds. Movement Speed is quartered.

Projected Image (Condition) Projected Image

  • This magical projection cannot be targeted or attacked.

Psionic Visages (Condition) Psionic Visages

  • Affected entity is immune to Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage while a Psionic Visage stands.
  • When the caster is struck, a visage will shatter, striking the attacker directly with 2d6Damage TypesPsychic damage.

Quickly Ticking Mine (Condition) Quickly Ticking Mine

  • This grenade will explode on the end of its turn!

Rapport Spores (Condition) Rapport Spores

  • Affected creatures can communicate telepathically with one another. Does not have a mechanical effect.

Recast Speak with Dead (Condition) Recast Speak with Dead

  • Can recast Speak with Dead without expending a spell slot.

Regeneration (Condition) Regeneration

The Wood Woad regains 10hit points if it walks through a vine surface, unless it recently took Damage TypesFire damage.

Selûne's Ire (Condition) Selûne's Ire

  • As a reaction, the Sliver can deal 12~144Damage TypesRadiant damage to an attacker. It can use Selûne's Ire Selûne's Ire again after its next turn.

Shadow Curse (Condition) Shadow Curse

  • Without a light source, you will take 2d4Damage TypesNecrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse.

Shadow-Cursed Undead (Condition) Shadow-Cursed Undead

Shapechanged (Condition) Shapechanged

This creature has shapechanged into a male human.

Shar's Blessing: Barrier of Darkness (Condition) Shar's Blessing: Barrier of Darkness

Shield of Faith (Condition) Shield of Faith

Receives +2 bonus to Armour Class Armour Class.

Simple Toxin (Condition) Simple Toxin

  • Affected entity takes 1d4Damage TypesPoison damage at the end of its next turn.

Skilled Skullduggery (Condition) Skilled Skullduggery

  • While hidden, the number the affected entity needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Sneaking (Condition) Sneaking

  • Hiding in an unobscured area. Will be caught on sight.

Soul Charges (Condition) Soul Charges

  • Raphael has soul(s) to spend on powerful spells.

Spindleweb Fanatic (Condition) Spindleweb Fanatic

Spore Servant (Condition) Spore Servant

  • The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to the sovereign's will.

Sprouting Necrosis (Condition) Sprouting Necrosis

  • At the end of its turns, Shadow-Cursed Vines will sprout at the affected entity's feet.

Stealthier (Condition) Stealthier

  • As long as affected entity remains obscured, it has a +3 bonus to Stealth Checks.

Steeped in Bliss (Condition) Steeped in Bliss

Stench (Condition) Stench

  • Affected entity smells really bad.

Sussur Flower Antimagic Field (Condition) Sussur Flower Antimagic Field

  • A sussur tree flower is draining the character of its magical energy, preventing it from casting spells.

Temporarily Hostile (Condition) Temporarily Hostile

  • If you knock out this entity or flee from combat it may harbour some resentment towards you, but will not remain hostile.

The Wasting Quiet (Aura) (Condition) The Wasting Quiet

  • Any creatures within this miasma of childlike terror are Silenced Silenced and take 3d8Damage TypesNecrotic damage every time they enter or start their turn inside.

Threatened (Condition) Threatened

Treading Twilight (Condition) Treading Twilight

  • While remaining obscured, affected entity has a +1 bonus to Armour Class Armour Class.

Umbral Tremor (Condition) Umbral Tremor

  • The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes.

Unmovable (Condition) Unmovable

  • While concentrating on a spell, you can't be knocked Prone Prone or moved against your will.

Venomous Revenge (Condition) Venomous Revenge

  • Affected entity has been recently healed, and its weapon attacks deal an additional 1d6Damage TypesPoison.

Wall of Fire (Condition) Wall of Fire

  • A blazing wall of fire that deals 5d8Damage TypesFire to anyone within 3 m / 10 ft.