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Latest revision | Your text | ||
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{{SpellPage | {{SpellPage | ||
| name = | | name = Telekinesis | ||
| image = | | image = Spell_Transmutation_Telekinesis.png | ||
| level = 5 | |||
| school = Transmutation | |||
| level = | | ritual = | ||
| school = | | classes = | ||
| ritual = | | class learns at level 9 = Sorcerer, Wizard, Great Old One Warlock | ||
| classes = | | class learns at level 2 = | ||
| class learns at level | | races = | ||
| class learns at level 2 = | | race learns at level 1 = | ||
| races = | | race learns at level 2 = | ||
| race learns at level 1 = | | summary = | ||
| race learns at level 2 = | | description = Throw a creature or object up to 18m/60ft with a thought. Once per turn, you can use Telekinesis again without expending a spell slot. Heavier items deal more damage. | ||
| summary = | | action type = action | ||
| description = | | attack roll = | ||
| damage = | |||
| | | damage modifier = | ||
| attack roll = | | damage type = | ||
| damage = | | damage save = | ||
| damage modifier = | | damage save effect = | ||
| damage type = | | extra damage = | ||
| damage save = | | extra damage modifier = | ||
| damage save effect = | | extra damage type = | ||
| extra damage = | | extra damage save = | ||
| extra damage modifier = | | extra damage save effect = | ||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| concentration = yes | | concentration = yes | ||
| | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = Prone | ||
| condition duration = | | condition duration = 1 | ||
| condition save = | | condition save = Strength | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = | |||
| notes = | |||
}} | }} | ||