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=== Melee Weapons ===
<!-- Don't use absolute widths! Remember mobile! -->
{| class="wikitable" style="width: 100%;"
! style="width: 18.5%;" | Weapon Action
! style="width: 17%;" | Associated Weapons
! style="width: 18.5%;" | Cost
! style="width: 22%;" | Effect
!Damage
|-
| {{SAI|Backbreaker|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Warhammers}}
<li> {{WeaponType|Mauls}}
</ul>
| {{Action}}
| Inflict {{Cond|Prone}}
* {{Saving throw|STR}}
* Weapon action DC
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
| {{SAI|Brace (Melee)|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Glaives}}
<li> {{WeaponType|Pikes}}
</ul>
| {{action | movement | m = 6 | ft = 20 }}
| Reroll melee damage rolls and take the higher value
* {{duration|1}}
| -
|-
| {{SAI|Brace (Ranged)|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Heavy Crossbows}}
<li> {{WeaponType|Longbows}}
</ul>
| {{action | movement | m = 6 | ft = 20 }}
| Reroll ranged damage rolls and take the higher value
* {{duration|1}}
| -
|-
| {{SAI|Cleave|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Battleaxes}}
<li> {{WeaponType|Greataxes}}
<li> {{WeaponType|Halberds}}
<li> {{WeaponType|Greatswords}}
</ul>
| {{Action}}
| Strike up to 3 targets
* {{AOE | cone | m = 1.5 | ft = 5 }}
| Halved weapon damage
* Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}}
|-
| {{SAI|Concussive Smash|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Morningstars}}
<li> {{WeaponType|Clubs}}
<li> {{WeaponType|Light Hammers}}
<li> {{WeaponType|Maces}}
<li> {{WeaponType|Warhammers}}
<li> {{WeaponType|Greatclubs}}
<li> {{WeaponType|Mauls}}
</ul>
| {{Action}}
| Inflict {{Cond|Dazed}}
* {{Saving throw|CON}}
* Hybrid DC
* {{duration|2}}
| Weapon damage
|-
| {{SAI|Maiming Strike|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|War Picks}}
<li> {{WeaponType|Battleaxes}}
</ul>
| {{Action}}
| Inflict {{Cond|Maimed}}
* {{Saving throw|CON}}
* Weapon action DC + 2
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
| {{SAI|Disarming Strike|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Tridents}}
</ul>
| {{Action}}
| Target drops weapon
* {{Saving throw|STR}}
* Manuoevre DC + 2
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
| {{SAI|Flourish|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Scimitars}}
<li> {{WeaponType|Shortswords}}
<li> {{WeaponType|Rapiers}}
</ul>
| {{Action|bonus}}
| Inflict {{Cond|Off Balance}}
* {{Saving throw|DEX}}
* Manuoevre DC + 2
* {{duration|2}}
| {{DamageText|1d4|Bludgeoning}}
|-
| {{SAI|Heartstopper|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Morningstars}}
</ul>
| {{Action}}
| Inflict {{Cond|Chest Trauma}}
* {{Saving throw|CON}}
* Manuoevre DC + 2
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
| {{SAI|Lacerate|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Handaxes}}
<li> {{WeaponType|Sickles}}
<li> {{WeaponType|Scimitars}}
<li> {{WeaponType|Battleaxes}}
<li> {{WeaponType|Longswords}}
<li> {{WeaponType|Glaives}}
<li> {{WeaponType|Greataxes}}
<li> {{WeaponType|Greatswords}}
<li> {{WeaponType|Halberds}}
</ul>
| {{Action}}
| Inflict {{Cond|Bleeding}}
* {{Saving throw|CON}}
* Manuoevre DC + 2
* {{duration|2}}
| Weapon damage
|-
| {{SAI|Mobile Shot|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Hand Crossbows}}
</ul>
| {{Action|bonus}}
| Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}}
| Weapon damage
|-
| {{SAI|Piercing Shot|w=40}}
|<ul style="list-style: none;">
<li> {{WeaponType|Heavy Crossbows}}
<li> {{WeaponType|Light Crossbows}}
<li> {{WeaponType|Hand Crossbows}}
</ul>
| {{Action}}
| Inflict {{Cond|Gaping Wounds}}
* {{Saving throw|CON}}
* Manuoevre DC + 2
* {{duration|2}}
| Weapon damage
|-
| {{SAI|Piercing Strike|w=40}}
|<ul style="list-style: none;">
<li> {{WeaponType|Daggers}}
<li> {{WeaponType|Rapiers}}
<li> {{WeaponType|Shortswords}}
<li> {{WeaponType|Tridents}}
<li> {{WeaponType|Pikes}}
<li> {{WeaponType|Javelins}}
</ul>
| {{Action}}
| Inflict {{Cond|Gaping Wounds}}
* {{Saving throw|CON}}
* Manuoevre DC + 2
* {{duration|2}}
| Weapon damage
|-
| {{SAI|Pommel Strike|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Longswords}}
<li> {{WeaponType|Greatswords}}
</ul>
| {{Action|bonus}}
| Inflict {{Cond|Dazed}}
* {{Saving throw|CON}}
* Manuovre DC + 2
* {{duration|2}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
| {{SAI|Prepare|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Greataxes}}
</ul>
| {{action | movement | m = 6 | ft = 20 }}
| Extra damage on melee attacks this turn
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}}
|-
| {{SAI|Rush Attack|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Longswords}}
<li> {{WeaponType|Spears}}
<li> {{WeaponType|Tridents}}
<li> {{WeaponType|Glaives}}
<li> {{WeaponType|Halberds}}
<li> {{WeaponType|Pikes}}
</ul>
| {{Action}}<br>+ {{action|movement}}
| Charge up to {{distance|m=9|ft=30}}<br>Inflict {{Cond|Off Balance}}
* {{Saving throw|STR}}
* Manuoevre DC
* {{duration|2}}
| '''1d4''' {{DamageModifier|finesse}}
* Inherits weapon damage type
|-
| {{SAI|Tenacity|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Morningstars}}
<li> {{WeaponType|Greatclubs}}
<li> {{WeaponType|Mauls}}
</ul>
| {{Action|Reaction}}
| Inflict damage on a miss
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Bludgeoning}}
* Minimum 1 damage
|-
| {{SAI|Topple|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Quarterstaves}}
</ul>
| {{Action}}
| Inflict {{Cond|Prone}}
* {{Saving throw|Dex}}
* Manuoevre DC + 2
* {{duration|1}}
| {{DamageText|1d4|Bludgeoning}}
* Non-lethal damage
|-
| {{SAI|Weakening Strike|w=40}}
|
<ul style="list-style: none;">
<li> {{WeaponType|Rapiers}}
<li> {{WeaponType|War Picks}}
<li> {{WeaponType|Warhammers}}
</ul>
| {{Action}}
| Inflict {{Cond|Weak Grip}}
* {{Saving throw|STR}}
* Manuoevre DC + 2
* {{duration|2}}
| 1d4 {{DamageModifier|finesse}}
* Inherits weapon damage type
* Non-lethal damage
|}
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