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*Hi all, this is my first guide, so sorry for any technical errors.
*Hi all, this is my first guide, so sorry for any technical errors.
*TL:DR; This is for a build that comes fully online in early act 2, and pushes hard into the {{Cond|Reverberation}} mechanic.
*TL:DR; This is for a build that comes fully online in early act 2, and pushes hard into the {{Cond|Reverberation}} mechanic.
*This build started as something I put together for my Tactician run to make Shadowheart, who's {{IconLink|Class Cleric Trickery Badge Icon.png|Trickery Domain|Trickery Domain|w=20}} is definitely lack-luster, a better combatant. Instead, we make her {{IconLink|Class Cleric Tempest Badge Icon.png|Tempest Domain|Tempest Domain|w=20}}, which is still nice enough thematically and also packs a big punch. Tempest Cleric applications are what will be discussed for most of this build, but there will be a section at the end discussing other options for min-max.
*This build started as something I put together for my Tactician run to make Shadowheart, who's {{IconLink|Class Cleric Trickery Badge Icon.png|Trickery Domain|Trickery Domain}} is definitely lack-luster. Instead, we make her {{IconLink|Class Cleric Tempest Badge Icon.png|Tempest Domain|Tempest Domain}}, which is still nice enough thematically and also packs a big punch. Tempest Cleric applications are what will be discussed for most of this build, but there will be a section at the end discussing other options for min-max.
*I'm not positive all of this works as described, some of the reverberation items are a little funky, but as of patch 4 & 5 the build feels great into early act 3, regardless of what may not be working as we want?
*I'm not positive all of this works as described, some of the reverberation items are a little funky, but as of patch 4 & 5 the build feels great into early act 3, regardless of what may not be working as we want?
*I hope you enjoy knocking enemies on their asses, and let me know how I can improve the guide.
*I hope you enjoy knocking enemies on their asses, and let me know how I can improve the guide.


==General Overview==
==General Overview==
===Core Mechanics===
wip
*We want to maximize {{Cond|Reverberation}}.
*Our engines to do so are the {{RarityItem|Gloves of Belligerent Skies}} & {{RarityItem|Boots of Stormy Clamour}}. This means we want to apply [[Radiant]]/[[Thunder]]/[[Lightning]] damage and other conditions.
*Tempest Cleric gives us some nice spell tools for this: {{SAI|Sacred Flame|w=20}}, {{SAI|Bane (Spell)|Bane|w=20}}, {{SAI|Thunderwave|w=20}}, {{SAI|Shatter|w=20}}, {{SAI|Glyph of Warding|w=20}}, {{SAI|Spirit Guardians|w=20}}, and {{SAI|Call Lightning|w=20}}.
*We also take advantage of the class features:
**{{HeavyArmour}} & {{MartialWeaponsProf}}, using the {{RarityItem|Adamantine Splint Armour}}/{{RarityItem|Adamantine Shield}} to apply {{Cond|Reeling}} which proc's the {{RarityItem|Boots of Stormy Clamour}}.
**{{SAI|Wrath of the Storm|w=20}} (lv2), and {{SAI|Divine Strike: Tempest|w=20}} (lv8) for free [[Thunder]] damage.


==Items and Acquisition==
==Items and Acquisition==
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| {{MdRarityItem|Coldbrim Hat}} || Found in a locked chest in a hidden room behind a bookcase in Balthazar's Chambers inside the First Floor of Moonrise Towers. || Applies "{{Passive|Coldbrim Chill}}" once per turn (not just per round).
| {{MdRarityItem|Coldbrim Hat}} || Found in a locked chest in a hidden room behind a bookcase in Balthazar's Chambers inside the First Floor of Moonrise Towers. || Applies "{{Passive|Coldbrim Chill}}" once per turn (not just per round).
|-
|-
| {{MdRarityItem|Thunderskin Cloak}} || Sold by [[Araj Oblodra]] in Moonrise Towers. || When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}.
| {{MdRarityItem|Thunderskin Cloak}} || Sold by Araj Oblodra in Moonrise Towers. || When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}.
|-
|-
| {{MdRarityItem|Adamantine Splint Armour}} || Grymforge, forged in [[The Adamantine Forge]] with a Shield Mould and Mithral Ore. || Applies {{Cond|Reeling}} when we get hit.
| {{MdRarityItem|Adamantine Splint}} || Grimforge || X
|-
|-
| {{MdRarityItem|Adamantine Shield}} || Grymforge, forged in [[The Adamantine Forge]] with a Shield Mould and Mithral Ore. || Applies {{Cond|Reeling}} when we get missed.
| {{MdRarityItem|Adamantine Shield}} || Grimforge || X
|-
|-
| {{MdRarityItem|Gloves of Belligerent Skies}} || Inside an elegant chest in the [[Inquisitor's Chamber]] of Crèche Y'llek, along the southern wall of the room, on the western side. || When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of Reverberation to the target(s).
| {{MdRarityItem|Gloves of Beligierent Skies}} || Inside an elegant chest in the Inquisitor's Chamber of Crèche Y'llek, along the southern wall of the room, on the western side. || When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of Reverberation to the target(s).
|-
|-
| {{MdRarityItem|Boots of Stormy Clamour}} || Sold by [[Omeluum]] in the Ebonlake Grotto after completing Help Omeluum investigate the parasite. || When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}.
| {{MdRarityItem|Boots of Stormy Clamour}} || Sold by Omeluum in the Ebonlake Grotto after completing Help Omeluum investigate the parasite. || When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}.
|-
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| {{MdRarityItem|Ring of Spiteful Thunder}} || Sold by [[Roah Moonglow]] in Moonrise Towers, Act II. || When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]].
| {{MdRarityItem|Ring of Spiteful Thunder}} || Sold by Roah Moonglow in Moonrise Towers, Act II. || When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]].
|-
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| {{MdRarityItem|Necklace of Elemental Augmentation}} || Inside a display case in Inquisitor's chamber at X: 1379 Y: -662, Crèche Y'llek. || Better Elemental Cantrips.
| {{MdRarityItem|Necklace of Elemental Augmentation}} || Inside a display case in Inquisitor's chamber at X: 1379 Y: -662, Crèche Y'llek. || X
|-
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| {{MdRarityItem|Spineshudder Amulet}} || Looted from the [[Mimic]] {{coords|-171|-195}} in the bedroom on the upper floor of Moonrise Towers. || {{Passive|Crackling Resonance}}
| {{MdRarityItem|Spineshudder Amulet}} || Looted from the Mimic X: -171 Y: -195 in the bedroom on the upper floor of Moonrise Towers. || When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s).
|-
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| {{MdRarityItem|Ring of Absolute Force}} || Dropped by Sergeant Thrinn in Grymforge. || Free {{SAI|Thunderwave}}.
| {{MdRarityItem|Ring of Absolute Force}} || X || Free {{Spell|Thunderwave}}.
|-
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| {{MdRarityItem|Markoheshkir}} || Act III, Wizard's Tower || Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 1 turn of Reverberation upon the target. [As well as other benefits]
| {{MdRarityItem|Markoheshkir}} || X || Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 1 turn of Reverberation upon the target. [As well as other benefits]
|-
|-
| {{MdRarityItem|Diadem of Arcane Synergy}} || Looted from Ardent Jhe'rezath in [[Inquisitor's Chamber]], Crèche Y'llek || "{{Passive|Synergetic Moments}}" for +WIS to our weapon attacks damage.
| {{MdRarityItem|X}} || X || X
|-
| {{MdRarityItem|The Blood of Lathander}} || Found in Crèche Y'llek, unlocked by following the [[Find the Blood of Lathander]] quest. || Gives us {{SAI|Sunbeam}} for {{Cond|Blinded}} and [[Radiant]] damage, as well as {{Passive|Lathander's Light}} for free condi's on undead.
|-
| {{MdRarityItem|Phalar Aluve}} || This weapon can be found stabbed into a rock in the Underdark {{coords|-116|-192}} || {{SAI|Phalar Aluve: Shriek|Shriek}} applies AoE Condi's and gives [[Thunder]] damage.
|-
| {{MdRarityItem|Hand Crossbow}} || Throughout Act I || Lets us use our bonus action for a ranged attack when we have 2 of them. This can apply either {{SAI|Divine Strike: Tempest|w=20}} or other thunder damage source.
|-
| {{MdRarityItem|Nyrulna}} || Act III, via the circus djinn || Free AoE [[Thunder]] damage throw attack.
|}
|}
==Gameplay and Combos==
==Gameplay and Combos==
Your primary goals are to apply {{Cond|Reverberation}} and otherwise be a Cleric. In service of that goal:
WIP
*Spells that do damage and apply a condition are wonderful, as they apply 4x {{Cond|Reverberation}}
**{{SAI|Sunbeam|w=20}}
**{{SAI|Spirit Guardians|w=20}}
*You actively want to be hit in melee, but not by ranged. Use line of sight to encourage melee hits.
*Being knocked prone by overloading reverberation or from {{RarityItem|Thunderskin Cloak}} will interupt enemy multiattacks, ending their turn early.
*Walking near undead, ie. in Act II, with the {{RarityItem|The Blood of Lathander}} equipped will apply {{Cond|Blinded}}, {{Cond|Encrusted with Frost}}, and 2x {{Cond|Reverberation}}
*Even your bread and butter, {{SAI|Sacred Flame|W=20}} and a Hand Crossbow bolt (after lv8) is 4 stacks of reverberation on a target, priming them to be interrupted when they attack you.


==Leveling and Progression==
==Leveling and Progression==
*For the beginning of them game, you're just a Cleric - which is already good.
WIP
*The fastest way to start this build is to grab the {{RarityItem|Boots of Stormy Clamour}} via the [[Omeluum]] questline, which can be done mostly without combat. These boots paired with {{RarityItem|Phalar Aluve}}, also found in the underdark, bring the build online.
*For the rest of act I, you're pretty much a frontline Cleric, debuffing as many enemies as you can reach.
*We really come online in the act 1.5 sequences, where Grymforge gives us {{RarityItem|Adamantine Splint Armour}}/{{RarityItem|Adamantine Shield}} and the Crèche gives us {{RarityItem|Gloves of Belligerent Skies}}/{{RarityItem|The Blood of Lathander}}.
*We can round out the build in early Act II, by going quickly to the Moonrise Towers for the remaining major items.
*For example's sake, here's how my Shadowheart looked in early Act III, after aquiring {{RarityItem|Nyrulna}}.
** [[File:OrbitutmostGuideShart1.png]]|400px
 
==General Discussion==
*Technically this build works well with just the Gloves and Boots, and anything else is bonus.
*I considered Ring Slot 2, Amulet, and Weapon Slot as swappable pieces, but the Helmet Slot is also highly swappable.
 
Considering other classes / multiclass:
* We're good after Cleric 8, if you want something else;
**Cleric 9 gives us {{SAI|Destructive Wave|w=20}}, which is very nice.
**Fighter 2 for {{SAI|Action Surge}}
**{{IconLink|Storm Sorcery Subclass Icon.png|Storm Sorcery|w=20}} Sorcerer X gives us lots of goodies, including: {{SmIconLink|Sorcery Points Icons.png|Sorcerer#Level 2|Metamagic|w=20}}, {{SAI|Tempestuous Magic|w=20}}, {{SAI|Heart of the Storm|w=20}}, and {{SAI|Storm's Fury|w=20}} - however starting this loses our Armor and Weapon proficencies.
**There's a version of this that uses most martials ([[Barbarian]] / [[Monk]] / [[Paladin]] / [[fighter]] / [[Ranger]]) to simply forgo the spells and instead rely on things like {{SAI|Divine Smite|w=20}} / {{SAI|Primal Stampede|w=20}} / etc. Lots of options in how you build this.
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