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| <noinclude>{{license|ccbysa}}</noinclude><includeonly>{{#lvardef:strmod|{{#ifexpr: (({{{str|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{str|}}} - 10) / 2)}}}}{{#lvardef:dexmod|{{#ifexpr: (({{{dex|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{dex|}}} - 10) / 2)}}}}{{#lvardef:conmod|{{#ifexpr: (({{{con|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{con|}}} - 10) / 2)}}}}{{#lvardef:intmod|{{#ifexpr: (({{{int|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{int|}}} - 10) / 2)}}}}{{#lvardef:wismod|{{#ifexpr: (({{{wis|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{wis|}}} - 10) / 2)}}}}{{#lvardef:chamod|{{#ifexpr: (({{{cha|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{cha|}}} - 10) / 2)}}}}{{#lvardef:strsave|{{#expr: {{#lvar:strmod}} {{#if: {{{str_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:dexsave|{{#expr:{{#lvar:dexmod}} {{#if: {{{dex_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:consave|{{#expr: {{#lvar:conmod}} {{#if: {{{con_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:intsave|{{#expr: {{#lvar:intmod}} {{#if: {{{int_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:wissave|{{#expr: {{#lvar:wismod}} {{#if: {{{wis_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:chasave|{{#expr: {{#lvar:chamod}} {{#if: {{{cha_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:proficiencybonus|+ {{{proficiency_bonus|{{#expr: 2 {{#ifexpr: {{{level|}}} > 5 | + 1}} {{#ifexpr: {{{level|}}} > 9 | + 1}}}}}}}}}
| | {{license|ccbysa}} |
| {{infobox | | {{infobox |
| | bodystyle = text-align: left; | | | bodystyle = text-align: left; |
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| | above = {{{name|}}} | | | above = {{{name|}}} |
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| | subheader1 = {{#if:{{{size|}}} {{{type|}}} | ''{{{size|}}} {{{type|}}}'' }} | | | subheader1 = ''{{{size|}}} {{{type|}}} {{#if: {{{class|}}} | {{{race|}}}'' | '' }} |
| | subheader2 = {{#if:{{{level|}}} | Level {{{level|1}}} }} {{#if: {{{class|}}} | {{{class|}}}}} {{#if: {{{race|}}} | {{{race|}}} }} | | | subheader2 = {{{level|Level 1}}} {{#if: {{{class|}}} | {{{class|}}} | {{{race|}}}}} |
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| | image = [[File:{{{image|Giant Eagle.png}}}|{{{imagesize|100px}}}|center]] | | | image = [[File:{{{image|Giant Eagle.png}}}|{{{imagesize|100px}}}|center]] |
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| | label5 = {{IconText | w = 24 | h = 24 | Weight Icon.png | Weight }} | | | label5 = {{IconText | w = 24 | h = 24 | Weight Icon.png | Weight }} |
| | data5 = {{#if: {{{weight_kg|}}} {{{weight_lb|}}} | {{{weight_kg|}}} kg ({{{weight_lb|}}} lb)}} | | | data5 = 10 lg / 25 lb |
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| | label6 = {{IconText | w = 24 | h = 24 | Initiative Icon.png | Initiative }} | | | label6 = {{IconText | w = 24 | h = 24 | Initiative Icon.png | Initiative }} |
| | data6 = {{{initiative|{{#expr: {{#lvar:dexmod}}}}}}} | | | data6 = {{{initiative|{{#expr: (({{{dex|}}} - 10) / 2)}}}}} |
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| | header7 = Ability scores | | | header7 = Ability scores |
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| | chaheader = CHA | | | chaheader = CHA |
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| | str = {{{str|}}}<br> | | | str = {{{str|}}}</br> |
| (<span style="font-size:90%">{{#lvar:strmod}}</span>) | | (<var style="font-size: 83%%;"> {{#ifexpr: (({{{str|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{str|}}} - 10) / 2)}} </var>) |
| | dex = {{{dex|}}}<br> | | | dex = {{{dex|}}}<br> |
| (<span style="font-size:90%">{{#lvar:dexmod}}</span>) | | (<var style="font-size: 83%%;"> {{#ifexpr: (({{{dex|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{dex|}}} - 10) / 2)}} </var>) |
| | con = {{{con|}}}<br> | | | con = {{{con|}}}<br> |
| (<span style="font-size:90%">{{#lvar:conmod}}</span>) | | (<var style="font-size: 83%%;"> {{#ifexpr: (({{{con|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{con|}}} - 10) / 2)}} </var>) |
| | int = {{{int|}}}<br> | | | int = {{{int|}}}<br> |
| (<span style="font-size:90%">{{#lvar:intmod}}</span>) | | (<var style="font-size: 83%%;"> {{#ifexpr: (({{{int|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{int|}}} - 10) / 2)}} </var>) |
| | wis = {{{wis|}}}<br> | | | wis = {{{wis|}}}<br> |
| (<span style="font-size:90%">{{#lvar:wismod}}</span>) | | (<var style="font-size: 83%%;"> {{#ifexpr: (({{{wis|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{wis|}}} - 10) / 2)}} </var>) |
| | cha = {{{cha|}}}<br> | | | cha = {{{cha|}}}<br> |
| (<span style="font-size:90%">{{#lvar:chamod}}</span>) | | (<var style="font-size: 83%%;"> {{#ifexpr: (({{{cha|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{cha|}}} - 10) / 2)}} </var>) |
| }} | | }} |
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| | label9 = Proficiency bonus | | | label9 = Proficiency bonus |
| | data9 = {{#lvar:proficiencybonus}} | | | data9 = {{#if: {{{proficiency_bonus}}} | {{var|+{{{proficiency_bonus|}}} }}}} |
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| | label10 = Saving throws | | | label10 = Saving throws |
| | data10 = {{#ifexpr: {{#lvar:strsave}} > 0 | Str +{{#lvar:strsave}}{{#if: {{{str_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:strsave}} < 0 | Str {{#lvar:strsave}}{{#if: {{{str_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:dexsave}} > 0 | Dex +{{#lvar:dexsave}}{{#if: {{{dex_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:dexsave}} < 0 | Dex {{#lvar:dexsave}}{{#if: {{{dex_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:consave}} > 0 | Con +{{#lvar:consave}}{{#if: {{{con_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:consave}} < 0 | Con {{#lvar:consave}}{{#if: {{{con_save_proficiency|}}} | {{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}} {{#ifexpr: {{#lvar:intsave}} > 0 | Int +{{#lvar:intsave}}{{#if: {{{int_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:intsave}} < 0 | Int {{#lvar:intsave}}{{#if: {{{int_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:wissave}} > 0 | Wis +{{#lvar:wissave}}{{#if: {{{wis_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:wissave}} < 0 | Wis {{#lvar:wissave}}{{#if: {{{wis_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:chasave}} > 0 | Cha +{{#lvar:chasave}}{{#if: {{{cha_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:chasave}} < 0 | Cha {{#lvar:chasave}}{{#if: {{{cha_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} | | | data10 = Str {{var|+2}}, Dex<abbr title="Proficient">P</abbr> {{var}}+2, Int<abbr title=Proficient>P</abbr> {{var|+2}} |
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| | header11 = Resistances | | | header11 = Resistances |
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| | label12 = Immune | | | label12 = Immune |
| | data12 = {{#if: {{{immune1|}}} | {{damage color|{{{immune1|}}}}}}}{{#if: {{{immune2|}}} | , {{damage color|{{{immune2|}}}}}}}{{#if: {{{immune3|}}} | , {{damage color|{{{immune3|}}}}}}}{{#if: {{{immune4|}}} | ,{{damage color|{{{immune4|}}}}}}}{{#if: {{{immune5|}}} | ,{{damage color|{{{immune5|}}}}}}}{{#if: {{{immune6|}}} | ,{{damage color|{{{immune6|}}}}}}}{{#if: {{{immune7|}}} | ,{{damage color|{{{immune7|}}}}}}}{{#if: {{{immune8|}}} | ,{{damage color|{{{immune8|}}}}}}}{{#if: {{{immune9|}}} | ,{{damage color|{{{immune9|}}}}}}}{{#if: {{{immune10|}}} | ,{{damage color|{{{immune10|}}}}}}} | | | data12 = {{damage color|Fire}} |
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| | label13 = Resistant | | | label13 = Resistant |
| | data13 = {{#if: {{{resistant1|}}} | {{damage color|{{{resistant1|}}}}}}}{{#if: {{{resistant2|}}} | , {{damage color|{{{resistant2|}}}}}}}{{#if: {{{resistant3|}}} | , {{damage color|{{{resistant3|}}}}}}}{{#if: {{{resistant4|}}} | ,{{damage color|{{{resistant4|}}}}}}}{{#if: {{{resistant5|}}} | ,{{damage color|{{{resistant5|}}}}}}}{{#if: {{{resistant6|}}} | ,{{damage color|{{{resistant6|}}}}}}}{{#if: {{{resistant7|}}} | ,{{damage color|{{{resistant7|}}}}}}}{{#if: {{{resistant8|}}} | ,{{damage color|{{{resistant8|}}}}}}}{{#if: {{{resistant9|}}} | ,{{damage color|{{{resistant9|}}}}}}}{{#if: {{{resistant10|}}} | ,{{damage color|{{{resistant19|}}}}}}} | | | data13 = {{damage color|Cold}} |
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| | label14 = Vulnerable | | | label14 = Vulnerable |
| | data14 = {{#if: {{{vulnerable1|}}} | {{damage color|{{{vulnerable1|}}}}}}}{{#if: {{{vulnerable2|}}} | , {{damage color|{{{vulnerable2|}}}}}}}{{#if: {{{vulnerable3|}}} | , {{damage color|{{{vulnerable3|}}}}}}}{{#if: {{{vulnerable4|}}} | ,{{damage color|{{{vulnerable4|}}}}}}}{{#if: {{{vulnerable5|}}} | ,{{damage color|{{{vulnerable5|}}}}}}}{{#if: {{{vulnerable6|}}} | ,{{damage color|{{{vulnerable6|}}}}}}}{{#if: {{{vulnerable7|}}} | ,{{damage color|{{{vulnerable7|}}}}}}}{{#if: {{{vulnerable8|}}} | ,{{damage color|{{{vulnerable8|}}}}}}}{{#if: {{{vulnerable9|}}} | ,{{damage color|{{{vulnerable9|}}}}}}}{{#if: {{{vulnerable19|}}} | ,{{damage color|{{{vulnerable10|}}}}}}} | | | data14 = {{damage color|Slashing}} |
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| | header20 = Conditions | | | header15 = Conditions |
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| | class21 = {{#ifeq: {{{condition1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition1_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | | | label16 = {{cond|Bleeding}} |
| | label21 = {{cond|{{{condition1_name|}}}}}<br>
| | | data16 = Aren't we all? |
| {{#ifeq: {{{condition1_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition1_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
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| | data21 = {{{condition1_description|}}} | |
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| | class22 = {{#ifeq: {{{condition2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition2_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | | | label17 = {{cond|Dead}} |
| | label22 = {{cond|{{{condition2_name|}}}}}<br>
| | | data17 = Soon it is your turn. ({{var|Tactician mode}}) |
| {{#ifeq: {{{condition2_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition2_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
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| | data22 = {{{condition2_description|}}}
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| | class23 = {{#ifeq: {{{condition3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition3_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | | | header18 = Features |
| | label23 = {{cond|{{{condition3_name|}}}}}<br>
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| {{#ifeq: {{{condition3_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition3_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
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| | data23 = {{{condition3_description|}}}
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| | class24 = {{#ifeq: {{{condition4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition4_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | | | label19 = {{SAI|Darkvision}} |
| | label24 = {{cond|{{{condition4_name|}}}}}<br>
| | | data19 = Can see in the dark. |
| {{#ifeq: {{{condition4_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition4_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
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| | data24 = {{{condition4_description|}}} | |
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| | class25 = {{#ifeq: {{{condition5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition5_mode|}}} | Honour | bg3wiki-sheetbox-honour}} | | | header20 = Actions |
| | label25 = {{cond|{{{condition5_name|}}}}}<br>
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| {{#ifeq: {{{condition5_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition5_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
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| | data25 = {{{condition5_description|}}}
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| | header40 = Features | | | label21 = {{SAI|Main Hand Attack}} |
| | | data21 = Melee Attack: {{var|+{{#expr: (({{{str|14}}} - 10) / 2) + {{{proficiency_bonus|}}}}}}} to hit for {{var|1d8}} {{var|+{{#expr: (({{{str|14}}} - 10) / 2)}}}} {{damage color|Piercing}} damage. |
| | }}<noinclude>e |
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| | class41 = {{#ifeq: {{{feature1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature1_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
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| | label41 = {{SAI|{{{feature1_name|}}}}}<br>
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| {{#ifeq: {{{feature1_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature1_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
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| | data41 = {{{feature1_description|}}}
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| | class42 = {{#ifeq: {{{feature2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature2_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
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| | label42 = {{SAI|{{{feature2_name|}}}}}<br>
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| {{#ifeq: {{{feature2_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature2_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
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| | data42 = {{{feature2_description|}}}
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| | class43 = {{#ifeq: {{{feature3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature3_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
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| | label43 = {{SAI|{{{feature3_name|}}}}}<br>
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| {{#ifeq: {{{feature3_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature3_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
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| | data43 = {{{feature4_description|}}}
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| | class44 = {{#ifeq: {{{feature4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature4_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
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| | label44 = {{SAI|{{{feature4_name|}}}}}<br>
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| {{#ifeq: {{{feature4_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature4_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
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| | data44 = {{{feature4_description|}}}
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| | class45 = {{#ifeq: {{{feature5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature5_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
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| | label45 = {{SAI|{{{feature5_name|}}}}}<br>
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| {{#ifeq: {{{feature5_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature5_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
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| | data45 = {{{feature5_description|}}}
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| | header60 = Actions
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| | class61 = {{#ifeq: {{{action1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{action1_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
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| | label61 = {{SAI|{{{action1_name|}}}}}<br>
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| {{#ifeq: {{{action1_mode|}} | Tactician | <span style="font-size:90%;">{{var|Tactician}}</span>}}{{#ifeq: {{{action1_mode|}}} | {{var|Honour}} | <span style="font-size:90%;">Honour</span>}}
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| | data61 = {{#switch: {{{action1_type|}}}
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| | melee attack = {{var|Melee Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
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| | ranged attack = {{var|Ranged Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
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| | melee spell attack = {{var|Melee Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| |
| | ranged spell attack = {{var|Ranged Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| |
| | spell = {{var|Spell}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damag_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| |
| | Action = {{var|Action}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damag_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}}}}}</includeonly><noinclude>
| |
| {{:User:Willowisp/sandbox/sheet | | {{:User:Willowisp/sandbox/sheet |
| | name = Icarus | | | name = Icarus |
Line 148: |
Line 101: |
| | movement_speed_meters = 9 | | | movement_speed_meters = 9 |
| | movement_speed_feet = 30 | | | movement_speed_feet = 30 |
| | weight_kg = 5
| |
| | weight_lb = 10
| |
| | str = 14 | | | str = 14 |
| | dex = 8 | | | dex = 8 |
Line 157: |
Line 108: |
| | cha = 10 | | | cha = 10 |
| | proficiency_bonus = 2 | | | proficiency_bonus = 2 |
| | str_save_proficiency =
| |
| | dex_save_proficiency = yes
| |
| | con_save_proficiency =
| |
| | int_save_proficiency = yes
| |
| | wis_save_proficiency =
| |
| | cha_save_proficiency =
| |
| | immune1 = Fire
| |
| | resistant1 = Cold
| |
| | resistant2 = Lightning
| |
| | vulnerable1 = Slashing
| |
| | vulnerable2 = Piercing
| |
|
| |
| | condition1_name = Bleeding
| |
| | condition1_description = Aren't we all?
| |
|
| |
| | condition2_name = Dead
| |
| | condition2_description = Soon it is your turn.
| |
| | condition2_mode = Honour
| |
|
| |
| | feature1_name = Darkvision
| |
| | feature1_description = Can see in the dark.
| |
|
| |
|
| | feature2_name = Superior Darkvision
| |
| | feature2_description = Can see in the dark.
| |
| | feature2_mode = Tactician
| |
|
| |
|
| | action1_name = Main Hand Attack
| |
| | action1_type = melee attack
| |
| | action1_attack_ability = str
| |
| | action1_attack_proficient = yes
| |
| | action1_range = 1.5 m / 5 ft
| |
| | action1_target = 1 target
| |
| | action1_damage_dice = 1d8
| |
| | action1_damage_ability = str
| |
| | action1_damage_type = Piercing
| |
| }} | | }} |