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Editing Animate Dead: Flying Ghoul Flock
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{{ up to date | 2023-10-06 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Animate Dead: Flying Ghoul Flock | | name = Animate Dead: Flying Ghoul Flock | ||
| image = Animate Dead Ghoul.webp | | image = Animate Dead Ghoul.webp | ||
| level = 6 | | level = 6 | ||
| school = Necromancy | | school = Necromancy | ||
| ritual = | | ritual = | ||
| other ways to learn = * This variation of {{SAI|Animate Dead}} is available to | | other ways to learn = * This variation of {{SAI|Animate Dead}} is only available to level 11 {{Class|Necromancy}} with {{SAI|Undead Thralls: Additional Undead}}. | ||
| summary = This spell is a higher level version of {{SAI|Animate Dead: Flying Ghoul}} that can summon 3 [[Flying Ghoul]]s instead of 1. Accordingly, the user must also target 3 corpses for this instead of 1. | | summary = This spell is a higher level version of {{SAI|Animate Dead: Flying Ghoul}} that can summon 3 [[Flying Ghoul]]s instead of 1. Accordingly, the user must also target 3 corpses for this instead of 1. | ||
| description = Create 3 [[Flying Ghoul]]s that | | description = Create 3 [[Flying Ghoul]]s that specialises in melee combat. | ||
| | {{Prereq|The targets must be a Medium or Small corpse.}} | ||
| attack roll = | | action type = action | ||
| damage = | | attack roll = | ||
| damage modifier = | | damage = | ||
| damage type = | | damage modifier = | ||
| damage save = | | damage type = | ||
| damage save effect = | | damage save = | ||
| damage per = | | damage save effect = | ||
| extra damage = | | damage per = | ||
| extra damage = | |||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = | | range = | ||
| range m = 3 | | range m = 3 | ||
| range ft = 10 | | range ft = 10 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| notes = | | notes = | ||
| video = | | video = | ||
}} | }} |