Ad placeholder

Editing Arrows

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{PageSeo
{{ up to date | 2023-09-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
|description = A type of consumable, Arrows can inflict a variety of harmful effects on opponents, create surfaces, or be used to deal extra damage, aiding in combat.
|image = Arrow of Fire Faded.png
}}


[[File:Arrows in Inventory.png|256px|thumb|A list of various Arrows in the Inventory window.]]
'''[[Arrows]]''' are [[Consumables]] that are fired from ranged weapons, typically to deal damage and create [[Surface]]s.


'''Arrows''' are [[Consumables]] that are fired from ranged weapons to deal extra damage, create [[Surface]]s, inflict [[Conditions]] or produce other effects.
== How Arrows Work ==


Arrows can be looted, bought from vendors, but cannot be crafted.
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3.


== How arrows work ==
* There are no regular arrows in the game. Every ranged [[Weapons|Weapon]] fires without the need to have any ammmunition in the characters inventory. Instead, the only arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
 
* Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] and its passive feature All in or items like the [[Flawed Helldusk Gloves]], very useful in increasing the raw damage output of the shooter.
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3:
* {{Icon|Arrow of Ilmater Icon.png|30}} [[Arrow of Ilmater]] is one of the earliest and cheapest available tools in the game to prevent healing.
 
*While there are regular arrows in the game, they are unusable misc items. Every ranged [[Weapons|Weapon]] fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
*Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack, making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] or items like the {{RarityItem|Flawed Helldusk Gloves}} very useful in increasing the raw damage output of the shooter.
*{{RarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing.
 
== Regular arrows ==
 
Arrows that can be commonly found across the world and/or bought from traders.


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
! style="width: 24%;" class="unsortable" scope="col" |Name
! class="unsortable" |Name
! data-sort-type="number" scope="col" | Rarity
! data-sort-type="number" | Rarity
! scope="col" | Value
! Value
! scope="col" | Type
! Type
! class="unsortable" scope="col" | Effect
! class="unsortable" |Effect
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Acid}}
| style="text-align:left;" | {{Icon|Arrow of Acid Icon.png}} [[Arrow of Acid]]
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
| Damage/Utility
| Damage/Utility
| style="text-align: left" | Deals Weapon Damage + {{DamageText|2d4|Acid|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates a permanent {{Area|Acid (surface)}} surface {{AOE|m=2|ft=7|Radius}}.
| Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Fire}}
| style="text-align:left;" | {{Icon|Arrow of Fire Icon.png}} [[Arrow of Fire]]
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
| Damage/Utility
| Damage/Utility
| style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Fire|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates a {{Area|Fire (surface)}} surface for 2 turns {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Ice}}
| style="text-align:left;" | {{Icon|Arrow of Ice Icon.png}} [[Arrow of Ice]]
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
| Damage/Utility
| Damage/Utility
| style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Cold|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates an {{Area|Ice (surface)}} for 2 turns {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
| style="text-align:left;" | {{Icon|Arrow of Lightning Icon.png}} [[Arrow of Lightning]]
| data-sort-value="1" | Common
| 10
| Damage
| Deals weapon damage + {{DamageText|2d4|Lightning}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Lightning}}
| style="text-align:left;" | {{Icon|Arrow of Many Targets Icon.png}} [[Barbed Arrow]]
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
| Damage
| Damage
| style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Lightning|drs=t}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
|
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Beast Slaying}}
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Beast Slaying]]
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Beast|Beasts]].
| Deals weapon damage, damage is doubled against [[Beast|Beasts]].
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Construct Slaying}}
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Construct Slaying]]
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Construct]]s.
| Deals weapon damage, damage is doubled against [[Construct]]s.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Darkness}}
| style="text-align:left;" | {{Icon|Arrow of Darkness Icon.png}} [[Arrow of Darkness]]
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage/Utility
| Damage/Utility
| style="text-align: left" | Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: {{Area|Darkness (cloud)}} that inflicts {{Cond|Blinded}} in {{AOE|m=3|ft=10|Radius}} for 3 turns.
| Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: Darkness that inflicts {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blinded]] in {{AOE|m=3|ft=10|Radius}} for 3 turns.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Elemental Slaying}}
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Elemental Slaying]]
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Elemental]]s.
| Deals weapon damage, damage is doubled against [[Elemental]]s.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Fiend Slaying}}
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Fiend Slaying]]
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Fiend]]s.
| Deals weapon damage, damage is doubled against [[Fiend]]s.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Ilmater}}
| style="text-align:left;" | {{Icon|Arrow of Ilmater Icon.png}} [[Arrow of Ilmater]]
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage/Utility
| Damage/Utility
| style="text-align: left" | Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
| Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Monstrosity Slaying}}
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Monstrosity Slaying]]
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
| Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Roaring Thunder}}
| style="text-align:left;" | {{Icon|Arrow of Roaring Thunder Icon.png}} [[Arrow of Roaring Thunder]]
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage/Utility
| Damage/Utility
| style="text-align: left" | Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}.
| Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Undead Slaying}}
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Undead Slaying]]
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Undead]].
| Deals weapon damage, damage is doubled against [[Undead]].
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Arcane Interference}}
| style="text-align:left;" | {{Icon|Arrow of Transposition Icon.png|link=Arrow of Transposition}} [[Arrow of Transposition]]
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
| Damage/Utility
| Utility
| style="text-align: left" | Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{Cond|Silenced}}.
| Teleports the shooter wherever this arrow is fired.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Many Targets}}
| style="text-align:left;" | {{Icon|Arrow of Salving Icon.png}} [[Arrow of Salving]]
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
| Damage
| Utility
| style="text-align: left" | Deals weapon damage and an additional half of that damage to three other targets in range.
| Cures a target of {{icon|Poisoned Condition Icon.webp|25}}[[Poisoned (Condition)|Poison]],{{icon|Hold Person Condition Icon.webp|25}}[[Paralysed (Condition)|Paralysis]] or {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blindnes]].
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Salving}}
| style="text-align:left;" | {{Icon|Smokepowder Arrow Icon.png}} [[Smokepowder Arrow]]
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 80
| Utility
| Damage/Utility
| style="text-align: left" | Cures a target of {{Cond|Poisoned}},{{Cond|Paralysed}} and {{Cond|Blinded}} conditions.
| Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Transposition}}
| style="text-align:left;" | {{Icon|Arrow of Many Targets Icon.png}} [[Arrow of Many Targets]]
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
| Utility
| Damage
| style="text-align: left" | Teleports the shooter wherever this arrow is fired.
| Deals weapon damage and an additional half of that damage to three other targets in range.
|-
|-
! scope="row" | {{LgItemIcon|Smokepowder Arrow}}
| style="text-align:left;" | {{Icon|Arrow of Arcane Interference Icon.png}} [[Arrow of Arcane Interference]]
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 80
| 50
| Damage/Utility
| Damage/Utility
| style="text-align: left" | Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
| Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{icon|Silenced Condition Icon.webp|25}}[[Silenced (Condition)|Silenced]].
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Aberration Slaying}}
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Dragon Slaying]]
| data-sort-value="4" | {{Very rare}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Aberration]]s.
| Deals weapon damage, damage is doubled against [[Dragon]]s.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Dragon Slaying}}
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Aberration Slaying]]
| data-sort-value="4" | {{Very rare}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Dragon]]s.
| Deals weapon damage, damage is doubled against [[Aberration]]s.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Humanoid Slaying}}
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Humanoid Slaying]]
| data-sort-value="4" | {{Very rare}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Humanoid]]s.
| Deals weapon damage, damage is doubled against [[Humanoid]]s.
|-
|-
|}
|}
 
{{GameplayNavbox}}
== Special arrows ==
 
Arrows that are difficult to find and extremely limited in number, not intended for regular use.
 
{| class="wikitable sortable" style="text-align: center;"
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
! style="width: 24%;" class="unsortable" |Name
! data-sort-type="number" | Rarity
! Value
! Type
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Piercing}}
| data-sort-value="1" | Common
| 10
| Damage
| Deals weapon damage + half of that to creatures directly behind the target.
|-
| style="text-align:left;" | {{LgItemIcon|Barbed Arrow}}
| data-sort-value="1" | Common
| 10
| Damage
| Deals Weapon Damage + {{DamageText|1d4|Piercing}} when moving for 5 turns.
|-
|}
 
== Unusable arrows ==
 
Arrows that exist in the world but cannot be used in combat.
 
*{{RarityItem|Arcane Harpoon Arrow|40}}
*{{RarityItem|Arrow of Sparrow Slaying|40}}
*{{RarityItem|Arrow|40}}
*{{RarityItem|Ballista Arrow|40}}
 
== Unavailable arrows ==
Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.
 
*{{RarityItem|Arrow of Celestial Slaying|40}}
*{{RarityItem|Arrow of Fey Slaying|40}}
*{{RarityItem|Arrow of Giant Slaying|40}}
*{{RarityItem|Arrow of Ooze Slaying|40}}
*{{RarityItem|Arrow of Plant Slaying|40}}
 
{{NavGameplay}}


[[Category:Consumables]]
[[Category:Consumables]]
[[Category:Gameplay mechanics]]
[[Category:Gameplay Mechanics]]
[[Category:Items]]
[[Category:Items]]
Contributions are considered to be licensed under CC BY-NC-SA 4.0 and (where possible) CC BY-SA 4.0. See Copyrights for details. Per our Content Rules, you are promising that any new text you add was written by yourself, or is available under a license that permits its inclusion in bg3.wiki. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: