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[[Category:Gameplay Mechanics]] | |||
An ''' | An '''Enchantment''' is a property of powerful magical [[Weapon]]s and [[Armour]] that increases their base effectiveness in battle. Enchantment values range from +1 to +5. | ||
An item with an enchantment value is always at least {{uncommon}} rarity. Some magical weapons and armour pieces - particularly those with names and histories - have an enchantment value | An item with an enchantment value is always at least of {{uncommon}} rarity, and possibly higher. Some magical weapons and armour pieces - particularly those with names and histories - have an enchantment value ''in addition to'' a variety of possible item-specific properties. | ||
== Weapon | == Weapon Enchantments == | ||
'''Weapon | '''Weapon Enchantments''' add a bonus to [[Attack Roll]]s and [[Damage Roll]]s equal to the enchantment value. | ||
For example, a mundane [[Shortsword]] deals a base damage of {{DamageText|1d6 (1~6)|Piercing}}. A [[Shortsword +1]] increases that base damage to {{DamageText|1d6+1 (2~7)|Piercing}}. | For example, a mundane [[Shortsword]] deals a base damage of {{DamageText|1d6 (1~6)|Piercing}}. A [[Shortsword +1]] increases that base damage to {{DamageText|1d6+1 (2~7)|Piercing}}. | ||
== Armour | == Armour Enchantments == | ||
'''Armour | '''Armour Enchantments''' increase the base {{ArmourClass}} of armour by an amount equal to the enchantment value. | ||
For example, a mundane [[Leather Armour]] has a base Armour Class of 11. A [[Leather Armour +1]] increases that base Armour Class to 12. | |||
{ | {{Gameplay}} | ||