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This is the room in which the game begins. The player character breaks free from a [[Mind Flayer Pod]] and stands alone in the room. There are various empty mind flayer pods around the room indicating that there might be other survivors.
This is the room in which the game begins. The player character breaks free from a [[Mind Flayer Pod]] and stands alone in the room. There are various empty mind flayer pods around the room indicating that there might be other survivors.


In the middle of the room is a mind flayer "nursery" i.e. a pool filled with larvae. Passing an [[Investigation]] check will reveal that it is about to break apart. If trying to touch the "nursery", it explodes and causes a small amount of damage. To the south of the "nursery" is a dead mind flayer that can be looted for a random gem.
1. In the middle of the room is a mind flayer "nursery" i.e. a pool filled with larvae. Upon interaction, you can [[Ability Check|Investigate]] to determine that it is about to break apart. If you try to touch the "nursery", it explodes and causes a small amount of damage to your character. To the south of the "nursery" is a dead mind flayer that can be looted for a random gem.


Farther south, it's possible to climb to a small elevation in the room, where a {{SmRarityItem|Cartilaginous Chest}} which contains some random loot including gold.
2. Farther south, you can climb to a small elevation in the room, where a [[Cartilaginous Chest]] can be looted for some random loot including gold.


To the east of the room, slightly southward, there is a larger elevated area, circling around all the way to the northwest of the room. There ar n {{SmRarityItem|Onyx}} and a {{SmRarityItem|Rune Slate}} lying on a table. Interacting with the slate confers visions of the Nautiloid ship. A {{SmRarityItem|Cartilaginous Chest}} in the rooms contains some gold.
3. To the east of the room, slightly southward, you can go up to a larger elevated area, circling around all the way to the northwest of the room. Along this elevated area you can find:


On the west side of the room, there is an illithid restoration device that fully heals any party member upon interaction, and a door to the next room.
* An [[Onyx]] and a [[Rune Slate]] lying on a table. Interacting with the slate confers visions of the Nautiloid ship.
* A Cartilaginous Chest containing some gold.
 
On the west side of the room, you will find an illithid restoration device that fully heals you upon interaction, and a door to the next room.


=== Brain room ===
=== Brain room ===
[[File:Prologue-02.jpg|thumb|right|Brain room]]
[[File:Prologue-02.jpg|thumb|right|Brain room]]


In the northeast there is a table with an {{SmRarityItem|Illithid Record}} and a [[Goblin]] corpse with a little gold. The record can be interacted with to reveal that it contains knowledge about [[Goblin]] culture. West of the goblin is a table with three additional rune slates, which give further insight about the Nautiloid and a comment about an anomaly, likely referring to the player character.
1. In the northeast there is a table with an [[Illithid Record]] and a [[Goblin]] corpse with a little gold. The record can be interacted with to reveal that it contains knowledge about [[Goblin]] culture.
 
2. West of the goblin is a table with three additional rune slates, which give further insight about the Nautiloid and a comment about an anomaly, likely referring to the player character.


Westwards and to the north of the room is a table with an {{SmRarityItem|Eldritch Tablet}}. The tablet can be interacted with to reveal that it contains knowledge about humanoid history (elves, dwarves, humans, etc.).
2. Westwards and to the north of the room is a table with an [[Eldritch Tablet]]. The tablet can be interacted with to reveal that it contains knowledge about humanoid history (elves, dwarves, humans, etc.).


In the middle of the room, a small elevator to an upper section of the room. A dying person sits on a chair with their scalp removed, their exposed brain telepathically asking for help.
3. In the middle of the room, a small elevator can bring you to an upper section of the room. A dying person sits on a chair with their scalp removed, their exposed brain telepathically asking you for help.


==== The Intellect Devourer ====
==== The Intellect Devourer ====
If interacting with the person in the chair, the player character can notice by succeeding an [[Arcana]] Check that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]] named [[Us]]. There are various options to try to free the creature from the skull, and it's also possible to leave it in place or destroy it outright. If choosing to free Us can give a bit of information about the situation and will become a temporary [[Companion]].
When you interact with the person in the chair, your character may notice by succeeding an [[Arcana]] Check that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]] named [[Us]]. You have various options to try to free the creature from the skull, although you can also leave it in place or destroy it outright. Should you choose to free it and succeed, it can give you a bit of information about your situation and will become a temporary [[Companion]] who assists you in battle.


While freeing the intellect devourer from the skull, there is also the option to mutilate it to make it more obedient. Howewever, this seems unnecessary as it's obedient to either way. Us will become hostile if attacking any non-hostile creatures while on the [[Nautiloid]] unless its was [[lobotomised]]. Failing the [[Dexterity]] Check while trying to mutilate it will cause the creature to become hostile, too.
While freeing the intellect devourer from the skull, you also have the option of trying to mutilate it to make it more obedient to you, although this seems unnecessary as it's obedient to you either way (Note: [[Us]] will become hostile if you attack any non-hostile creatures while on the [[Nautiloid]] unless you [[Lobotomised]] it.), and failing the [[Dexterity]] Check while trying to mutilate it will cause the creature to go hostile.


If freeing [[Us]] and ensuring it survives the Prologue, it will reappear in [[Act 2]].
If you free [[Us]] and ensure it survives the Prologue, it will reappear in [[Act 2]].


=== Meeting Lae'zel ===
=== Meeting Lae'zel ===
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