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{{Passive feature page
{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{Passive feature page
| summary = '''Great Weapon Fighting''' is a [[Fighting Style]] passive feature.
| summary = '''Great Weapon Fighting''' is a [[Fighting Style]] passive feature.
| description = When you roll a 1 or 2 on a damage die for an attack with a [[Two-Handed]] melee weapon, that die is rerolled once.
| description = When you roll a 1 or 2 on a damage die for an attack with a [[Two-Handed]] melee weapon, that die is rerolled once.
| image = Great Weapon Fighting.webp
| image = Great Weapon Fighting.webp
| icon = Great Weapon Fighting Icon.webp
| additional =  
| additional =  
| condition =  
| condition =  
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| notes =
| notes =
* This also applies to [[Versatile]] weapons when off-hand is empty.
* This also applies to [[Versatile]] weapons when off-hand is empty.
* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], {{SAI|Divine Smite}}, and a {{Area|Fire (surface)}} or {{Area|Simple Toxin (surface)}}-dipped weapon may also be rerolled.
* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], {{SAI|Divine Smite}}, and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled.
* This feature increases the average of a "Dx" (a dice with x sides) by 1 - 2/x, e.g. by 0.5 for a D4, by 0.833... for a D12, and so on.
* This feature increases the average of a "Dx" (a dice with x sides) by 1 - 2/x, e.g. by 0.5 for a D4, by 0.833... for a D12, and so on.
* When used in combination with [[Savage Attacker]], Great Weapon Fighting is applied before selecting the highest damage roll. It will do a first roll and reroll if it's a 1 or 2, and then roll one more time and use the highest result.
* When used in combination with [[Savage Attacker]], Great Weapon Fighting is applied before selecting the highest damage roll.
** The tooltip is showing 3-4 rolls but it appears to be a bug as of patch 6.
}}
}}
==Math==
==Math==
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|+Average bonus damage per dice rolled
|+Average bonus damage per dice rolled
|-
|-
! Damage dice !! Average bonus damage !! Average damage roll !! Average bonus damage added by Great Weapon Fighting !! Average bonus damage added by Savage Attacker
! Damage dice !! Average bonus damage !! Average damage roll !! Avg bonus damage difference from Savage Attacker alone !! Avg bonus damage difference from Great Weapon Fighting alone
|-
|-
|1d4||0.88||3.38||0.25||0.38
|1d4||0.88||3.38||0.25||0.38
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=== Average bonus damage of Great Weapon Fighting with [[Savage Attacker]] and [[Brace_(Melee)|Brace]] ===
=== Average bonus damage of Great Weapon Fighting with [[Savage Attacker]] and [[Brace_(Melee)|Brace]] ===
This feat average bonus damage is even lower when used with Brace and Savage Attacker : ~0.16 damage / die. However Brace can only be used once per short rest so it could still be worth taking.
{| class="wikitable"
|+Average bonus damage per dice rolled
|-
! Damage dice !! Average bonus damage !! Average damage roll !! Avg bonus damage difference from Savage Attacker + Brace
|-
|1d4||1.02||3.52||0.08
|-
|1d6||1.43||4.93||0.06
|-
|1d8||1.82||6.32||0.05
|-
|1d10||2.20||7.70||0.04
|-
|1d12||2.58||9.08||0.04
|-
|2d6||2.86||9.86||0.13
|}
This feat average bonus damage becomes almost negligible when used with Brace and Savage Attacker but Brace can only be used once per short rest so it could still be worth taking.


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==External Links==
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