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Editing Hit points
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[[File:HP Icon.png|frameless|left|40px]] | [[File:HP Icon.png|frameless|left|40px]] | ||
'''Hit | '''Hit Points''' (or '''HP''') is a number representing a creature's life force, or an object's structural integrity. It indicates how much damage you or party members can take before being [[Condition#Downed|Downed]], and how much damage creatures and items can take before being killed or destroyed. | ||
Taking | Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops. | ||
The amount of hit points of a player character is determined by their [[Class]] + {{Ability|Constitution}} [[Ability Score Modifier|modifier]]. | |||
* | * {{Class|Barbarian}}s start with 12 HP and gain +7 with every level up. | ||
* | * {{Class|Fighter}}s, {{Class|Paladin}}s and {{Class|Ranger}}s start with 10 HP and gain +6 with every level up. | ||
* | * {{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Monk}}s, {{Class|Rogue}}s and {{Class|Warlock}}s start with 8 HP and gain +5 with every level up. | ||
* | * {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up. | ||
==Temporary Hit Points== | |||
'''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points. | |||
You can only have one set of Temporary Hit Points at a time, and healing can't restore them. Temporary Hit Points do not remove [[Condition#Downed|Downed]] and disappear after a [[Long Rest]]. | |||
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