Ad placeholder
Editing Lathander's Light
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Passive feature page | {{Passive feature page | ||
| image = Lathander's Light.webp | | image = Lathander's Light.webp | ||
| summary = '''Lathander's Light''' is a toggleable passive feature that shed's light and blinds enemies. | | summary = '''Lathander's Light''' is a toggleable passive feature that shed's light and blinds enemies. | ||
| description = Sheds holy light in a {{Distance|m=6|ft=20}} radius. In combat, fiends and undead standing in the light are {{Cond|Blinded}} if they fail a DC 14 Constitution throw. | | description = Sheds holy light in a {{Distance|m=6|ft=20}} radius. In combat, fiends and undead standing in the light are {{Cond|Blinded}} if they fail a DC 14 Constitution throw. | ||
| toggleable = yes | | toggleable = yes | ||
| | | granted by items = The Blood of Lathander | ||
| notes = * While this effect does create [[Light]], it does not seem to function correctly and will not count as light for certain checks, such as for the [[Coruscation Ring]]. | | notes = * While this effect does create [[Light]], it does not seem to function correctly and will not count as light for certain checks, such as for the [[Coruscation Ring]]. | ||
* The light produced by this effect is considered sunlight, for the purpose of [[Sunlight Hypersensitivity]], but not for [[Sunlight Sensitivity]] | * The light produced by this effect is considered sunlight, for the purpose of [[Sunlight Hypersensitivity]], but not for [[Sunlight Sensitivity]] | ||
* This effect does not seem to apply to allies, meaning you won't blind your own summoned undead | * This effect does not seem to apply to allies, meaning you won't blind your own summoned undead | ||
}} | }} |