More actions
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
Normally only an attack roll of 20 is a [[critical hit]]. The following is a list of ways to make critical hits more likely. | |||
== Increasing the likelihood of critical hits == | |||
* Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> | |||
* Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including: | |||
** {{SAI|Halfling Luck}} | |||
== Reducing the threshold for critical hits == | |||
These effects reduce the threshold required for a critical hit by 1. | |||
=== Equipment === | |||
==== Weapons ==== | |||
*{{MdRarityItem|Unseen Menace}} ''(while the weapon is {{Cond|Invisible Weapon|invisible}})'' | |||
*{{MdRarityItem|Bloodthirst}} → [[Improved Critical]] | |||
*{{MdRarityItem|The Dead Shot}} → [[Improved Critical]] | |||
*{{MdRarityItem|Knife of the Undermountain King}} → [[Organ Rearranger]] | |||
*{{MdRarityItem|Duellist's Prerogative}} → [[Elegant Duellist]] ''(while off-hand is empty)'' | |||
==== Cloaks ==== | |||
*{{MdRarityItem|Shade-Slayer Cloak}} → [[Stealthy Critical]] ''(while {{SAI|Hide|Hiding}})'' | |||
==== Armour and headgear ==== | |||
* {{MdRarityItem|Covert Cowl}} → [[Covert Critical]] ''(while [[Obscured]])'' | |||
* {{MdRarityItem|Dark Justiciar Helmet}} → [[Covert Critical]] ''(while [[Obscured]])'' | |||
* {{MdRarityItem|Sarevok's Horned Helmet}} → [[Deathbringer's Sight]] | |||
=== Consumables === | |||
* {{MdRarityItem|Elixir of Viciousness}} | |||
=== Class features === | |||
* {{SAI|Improved Critical Hit|w=30}} | |||
=== Feats === | |||
* {{SAI|Spell Sniper|w=30}} ''(attacks with spells only)'' | |||
=== Illithid Powers === | |||
* {{SAI|Fierce Perilous Stakes|w=30}} ''(Reduced by 5 but vulnerable to all damage)'' | |||
== Guaranteed critical hits == | |||
There are also several ways to '''guarantee''' a critical hit. | |||
* By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'') | |||
* {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])'' | |||
* {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)'' | |||
* {{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)'' | |||
* {{SAI|Scarlet Saturation|w=30}} ''(once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}})'' | |||
* By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'') | |||
* By applying {{Cond|Exposing Bite}} (from {{SAI|Wild Shape: Wolf|w=30}}) ''(for the next attack made from within {{C|{{Range|melee}}}})'' | |||
==References== | |||
{{reflist}} | |||
{{NavGameplay/Mechanics}} |