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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|image=Modding_resources.webp
|image=Modding_resources.webp
}}{{Modding box}}
}}{{NavModding}}
== Introduction ==
== General Tutorials ==
[https://forms.gle/eEhyfzsY5hmvVTRV8 '''Request a modding-related wiki page here!''']
* [[Guide:Unpacking_and_Converting_Files|Unpacking and Converting Files]]
* [[Modding:Dependencies|Dependencies]]
* [[Guide:Packaging_Mods|Packaging Mods]] for [[Guide:Installing_Mods|install]]
* [[Guide:Working with lsx files|Working with LSX files ( example with Progressions.lsx )]]
* [[Guide:Custom_Polymorph|Custom Polymorphing]]
* [[Guide:Texture_Formatting|Texture Formatting]]
* [https://www.youtube.com/playlist?list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj Padme4000's tutorials]
* [https://docs.google.com/document/d/1iR-q2sTqxLuk3xXG8W6dbk3QeqQw_jdGkI1WAu45OoU/edit Custom Dye Mod Guide by AstralSprout]


Are you excited about becoming a Baldur's Gate 3 modder, but have absolutely no idea where to start?
=== Mesh Related Tutorials ===


This page is the starting point for resources, tutorials, references and more that you need for modding.
* [[Guide:Fixing_Neck_Seams|Fixing neck seams]]
* [[Guide:Fixing_UV_Errors|Fixing UV errors]]
* [[Guide:Fixing_Bone_Errors|Fixing bone errors]]
* [[Guide:Head_Conversion|Head Conversion]]
* [[Guide:Hair_Creation|Adding new Hairs to Character Creation]]
* [[Guide:Custom_Hair_Highlight|Custom Hair Highlight/Ombre]]
* [https://astropad.com/how-to-add-texture-to-a-3d-model-using-blender-an-ipad-and-uv-mapping/ How to add texture to a 3D model using Blender, an iPad, and UV Mapping]
* [https://www.youtube.com/playlist?list=PLYJ1Y7lY33WQOho8it-mTq6cIrH8dUeLP Learning Blender]
* [https://youtube.com/playlist?list=PLjEaoINr3zgFX8ZsChQVQsuDSjEqdWMAD&si=85qV8vXb9vMYzq7C Donut Tutorial] which is a great stepping stone into using blender and working with meshes
* [https://www.youtube.com/watch?v=B11XBZmIIZc Learn Shape Keys In Under 5 Mins]
* [https://www.youtube.com/watch?v=qTgSLYY9uew Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D]


{| class="wikitable"
== Scripting ==
|+ Good places to begin:
* [[Guide:Getting_Started_with_Scripts|Getting Started with Scripting]]
|-
 
! Resource !! Description
=== Tools ===
|-
* '''[https://github.com/Norbyte/lslib Lslib]'''
| [[Modding:Getting Started with BG3 Modding|Getting Started with BG3 Modding]]|| Want to know where to release your mod, or want to know how permissions work for mods?
* '''[https://github.com/ShinyHobo/BG3-Modders-Multitool BG3 Multi-Tool]'''
|-
* '''[https://www.nexusmods.com/baldursgate3/mods/502 BG3 Mini tool]'''
| [[Modding:Tools|Tools and Plugins]] || A list of useful tools and plugins that are available either specifically for BG3 Modding or that help with BG3 Modding.
* '''[https://www.nexusmods.com/baldursgate3/mods/1808 BG3 Creator's Cauldron]'''
|-
* '''[https://www.nexusmods.com/baldursgate3/mods/4310 Volnos Texture Toolbox - BG3 texture tools for blender]
| [[Modding:Tutorials|Tutorial List]] || A list of different available tutorials categorised by theme.
'''
|-
*'''[https://www.nexusmods.com/baldursgate3/mods/1325 Dice Sprite Generator]'''
| [[Modding:Sample_Templates|Sample and Template Mods]] || Sample/Template mods you can use as a base to create your own mods.
 
|-
=== Blender Plugins ===
|[[Modding:References|References]]
 
|References and tables for the various game files you may need.
* [https://github.com/Norbyte/dos2de_collada_exporter Mesh import/export plugin]
|-
* [https://www.nexusmods.com/baldursgate3/mods/346 Padme Plugins]
|[[Modding:Code Snippets|Code Snippets]]
* [https://www.nexusmods.com/baldursgate3/mods/464 Armature Plugin]
|Helpful code snippets for modding.
* [https://www.nexusmods.com/baldursgate3/mods/3683 Outfit Builder]
|-
 
|[[Modding:Other Resources|Other Resources]]
== References ==
|Miscellaneous resources to either help with modding or to add to your own mods.
A good external resource [https://bg3ccmoddinglibrary.carrd.co/ Bg3 CC Modding Library] put together by Weeviljester
|}
 
{{Modding navbox}}
* [[Guide:AssetPrefixReferences|Asset Prefix References]]
* [[Modding:VertexColorMaskSlots|Hiding skin/outfit parts: Vertex Color Mask Slots]]
* [[Guide:Hair_Meshes|Hair/Beard Meshes]]
* [[Guide:Head_Models|Head Models]]
* [[Guide:Face_and_Body_Textures|Face and Body Textures]]
* [[Guide:Colour_Map|Colour Map]]s
 
== Code Snippets ==
* [[Guide:Race_UUID|Race UUID]]s
* [https://pastebin.com/g0fUYFAL Interactable Item UUIDs]
* [https://www.scribd.com/document/666568844/Bg3-Items-v2 All items UUIDs]
* [https://pastebin.com/RLB7M0c8 Enemy types]
 
== Sample Mods ==
* [https://www.nexusmods.com/baldursgate3/mods/132 Padme's BG3 Tutorials and Modding Resources]
* [https://www.nexusmods.com/baldursgate3/mods/400 Sample 3D Edited Equipment Mod]
* [https://www.nexusmods.com/baldursgate3/mods/278 Sample Magic Ring Mod]
* [https://www.nexusmods.com/baldursgate3/mods/249 Sample Equipment Mod]
* [https://www.nexusmods.com/baldursgate3/mods/294 Add Scars to Your Character]
* [https://www.nexusmods.com/baldursgate3/mods/1280 Dye Template as Optional File]
 
== Other Resources ==
* [https://www.uuidgenerator.net/ UUID Generator]
* [https://www.nexusmods.com/baldursgate3/images/594 Making armour icons]
* [https://www.nexusmods.com/baldursgate3/mods/238 Custom Backdrops for Character Creation and Level Up]
* [https://boundingboxsoftware.com/materialize/ Materialize]
=== Colour ===
* [https://docs.google.com/spreadsheets/d/1yXrWOIPoBe8p6MftEgFnZATvnoEvmGXGlCClenNXj_4/edit#gid=0 Colouring cheat sheet]
* [https://ajalt.github.io/colormath/converter/ ColourMath Colour Converter] Use sRGB 0-1 for the vec3 value.
* [https://rgbcolorpicker.com/0-1 RGB Color Picker]
== Folder Structure ==
* Mod Name (root folder)
** Generated
*** Public
**** Mod Name
***** [PAK]_Mod_Name <- models and textures
** Localization
*** Language <- usually ''English''
**** <code>Mod_Name.xml</code> <- text for items and spells
** Mods
*** Mod Name
**** <code>meta.lsx</code> <- Created manually or automatically with the BG3 Mini Tool
** Public <- use one of the Sample Mods above as a template for this folder
*** Game <- icons and other UI elements
*** Mod Name <- mod files in plain-text or XML
=== Example meta.lsx ===
<pre>
<?xml version="1.0" encoding="UTF-8"?>
<save>
    <version major="4" minor="0" revision="8" build="612"/>
    <region id="Config">
        <node id="root">
            <children>
                <node id="Dependencies"/>
                <node id="ModuleInfo">
                    <attribute id="Author" type="LSString" value="AUTHOR NAME HERE"/>
                    <attribute id="CharacterCreationLevelName" type="FixedString" value=""/>
                    <attribute id="Description" type="LSString" value=""/>
                    <attribute id="Folder" type="LSString" value="MOD FOLDER NAME HERE"/>
                    <attribute id="LobbyLevelName" type="FixedString" value=""/>
                    <attribute id="MD5" type="LSString" value=""/>
                    <attribute id="MainMenuBackgroundVideo" type="FixedString" value=""/>
                    <attribute id="MenuLevelName" type="FixedString" value=""/>
                    <attribute id="Name" type="LSString" value="MOD NAME HERE"/>
                    <attribute id="NumPlayers" type="uint8" value="4"/>
                    <attribute id="PhotoBooth" type="FixedString" value=""/>
                    <attribute id="StartupLevelName" type="FixedString" value=""/>
                    <attribute id="Tags" type="LSString" value=""/>
                    <attribute id="Type" type="FixedString" value="Add-on"/>
                    <attribute id="UUID" type="FixedString" value="UUID HERE"/>
                    <attribute id="Version64" type="int64" value="36029237253119790"/>
                    <children>
                        <node id="PublishVersion">
                            <attribute id="Version64" type="int64" value="36028797018963968"/>
                        </node>
                        <node id="TargetModes">
                            <children>
                                <node id="Target">
                                    <attribute id="Object" type="FixedString" value="Story"/>
                                </node>
                            </children>
                        </node>
                    </children>
                </node>
            </children>
        </node>
    </region>
</save>
</pre>
 
== Gallery ==
<gallery heights="300px">
Blender279b_collada_export_settings.webp|Collada/DAE export settings for Blender 2.79b
Blender293_collada_export_settings.webp|Collada/DAE export settings for Blender 2.93
GnuIMP_export-settings.webp|DDS export settings for GnuIMP 2.10
Blender279b_gr2_export_settings_1.webp|Export settings for Blender 2.79b with LaughingLeader's GR2 Export Plugin (1)
Blender279b_gr2_export_settings_2.webp|Export settings for Blender 2.79b with LaughingLeader's GR2 Export Plugin (2)
Blender279b_gr2_export_settings_3.webp|Export settings for Blender 2.79b with LaughingLeader's GR2 Export Plugin (3)
</gallery>
[[Category:Modding guides]]
[[Category:Modding guides]]
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