Editing Modding:Unpacking and converting files
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== | == Tools == | ||
* LSLIB by Norbyte | * LSLIB by Norbyte | ||
** ''Note: This step is primarily for acquiring the '''granny2.dll''' from a previous version of LSLIB. The latest release version may already have this file present, in which case you can just install the latest release.'' | ** ''Note: This step is primarily for acquiring the '''granny2.dll''' from a previous version of LSLIB. The latest release version may already have this file present, in which case you can just install the latest release.'' | ||
** Install [https://github.com/Norbyte/lslib/releases/tag/v1.15.13 1.15.13] first, then install whichever is the [https://github.com/Norbyte/lslib/releases LATEST] release | ** Install [https://github.com/Norbyte/lslib/releases/tag/v1.15.13 1.15.13] first, then install whichever is the [https://github.com/Norbyte/lslib/releases LATEST] release | ||
* Modders Multitool by ShinyHobo | * Modders Multitool by ShinyHobo | ||
** Install [https://github.com/ShinyHobo/BG3-Modders-Multitool/releases LATEST] release | ** Install [https://github.com/ShinyHobo/BG3-Modders-Multitool/releases LATEST] release | ||
The Tool has an official wiki that now breaks down Unpacking and other parts of the tool. [https://github.com/ShinyHobo/BG3-Modders-Multitool/wiki BG3 Modders Multitool Wiki] please use that for the most up to date information. | |||
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If the '''granny2.dll''' file is missing from the '''root folder''' and/or the '''Tools''' sub-folder of the latest version of ExportTool, then you will need to copy the file over from the older version v1.15.13. Open the archive '''ExportTool-v1.15.13.zip''', copy the '''granny2.dll''' file, and paste it where you unpacked the latest version of ExportTool in the '''root folder''' and in the '''Tools''' sub-folder. Nothing more needs to be done with ExportTool. | If the '''granny2.dll''' file is missing from the '''root folder''' and/or the '''Tools''' sub-folder of the latest version of ExportTool, then you will need to copy the file over from the older version v1.15.13. Open the archive '''ExportTool-v1.15.13.zip''', copy the '''granny2.dll''' file, and paste it where you unpacked the latest version of ExportTool in the '''root folder''' and in the '''Tools''' sub-folder. Nothing more needs to be done with ExportTool. | ||
To run ExportTool | To run ExportTool open ConverterApp.exe | ||
== Unpacking Process == | == Unpacking Process == | ||
Open Modders Multitool again and click '''Unpack.pak Files'''. A menu appears. | |||
[[File: | [[File:207px-Pak_Selection.webp|frameless|center]] | ||
Common files: | Common files: | ||
* English.pak — this is where the localization files are located | * English.pak — this is where the localization files are located. All text strings that are displayed in the game. | ||
* Gustav.pak — text files in .lsf format. Level data, dialog files, equipment stats, spells. | * Gustav.pak — text files in .lsf format. Level data, dialog files, equipment stats, spells. | ||
* Materials.pak — materials (shaders). It is useless in itself, but you can see what materials are in the game to assign them to your model. | * Materials.pak — materials (shaders). It is useless in itself, but you can see what materials are in the game to assign them to your model. | ||
* Models.pak — models in .gr2 format. Heads, hair, | * Models.pak — models in .gr2 format. Heads, hair, armor, architecture, etc. | ||
* Textures.pak — textures in .dds format. There are not a lot of them here, | * Textures.pak — textures in .dds format. There are not a lot of them here, mostly they are color ID masks that divide the armor into zones for coloring. But there are textures for faces, hair, tattoos. Some environment textures. | ||
* Shared.pak — text files in .lsf format. Overlaps with Gustav in some respects. Model data with assigned materials, skin, hair, eye colors, etc. for the character editor, also equipment stats, spells. | * Shared.pak — text files in .lsf format. Overlaps with Gustav in some respects. Model data with assigned materials, skin, hair, eye colors, etc. for the character editor, also equipment stats, spells. | ||
* VirtualTextures.pak — | * VirtualTextures.pak — most of the textures of the game, are packed in virtual textures to improve performance. | ||
* Voice.pak — voice lines. | * Voice.pak — voice lines. | ||
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== Files conversion == | == Files conversion == | ||
Most unzipped files are not viewable or editable | Most unzipped files are not viewable or editable, so you will have to convert them to a readable format. | ||
=== .lsf → .lsx === | === .lsf → .lsx === | ||
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=== .loca → .xml === | === .loca → .xml === | ||
Localization text from '''English.pak''' (the same for other languages). | Localization text from '''English.pak''' (presumably the same for other languages). | ||
The <code>.loca</code> files can be converted with Export Tool. Select the <code>.loca</code> file and specify the name of a <code>.xml</code> file to use as output. | The <code>.loca</code> files can be converted with Export Tool. Select the <code>.loca</code> file and specify the name of a <code>.xml</code> file to use as output. | ||
[[Category:Modding | [[Category:Modding]] |