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Depleted resources must ''recharge'' in order for them to be used again. Resources always recharge on taking a [[long rest]], but some also recharge on taking a [[short rest]], or at the beginning of the creature's turn. | Depleted resources must ''recharge'' in order for them to be used again. Resources always recharge on taking a [[long rest]], but some also recharge on taking a [[short rest]], or at the beginning of the creature's turn. | ||
A resource that recharges at the start of the turn, when used outside [[gameplay mechanics|turn-based mode]] or combat, will recharge almost immediately after use. If used to initiate or enter combat, it will ''not recharge'' at the start of your turn | A resource that recharges at the start of the turn, when used outside [[gameplay mechanics|turn-based mode]] or combat, will recharge almost immediately after use. If used to initiate or enter combat, it will ''not recharge'' at the start of your turn. | ||
All creatures have a set of common resources available to them, and most other resources are gained along with the actions or features that use them. | All creatures have a set of common resources available to them, and most other resources are gained along with the actions or features that use them. | ||
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==== Reaction ==== | ==== Reaction ==== | ||
{{main|Actions#Reactions}} | {{main|Actions#Reactions}} | ||
The Reaction resource is expended by creatures when taking reactions, which are actions that a creature is | The Reaction resource is expended by creatures when taking reactions, which are actions that a creature is promoted to take in response to certain triggers, either on their own turn or another creature's. | ||
Some reactions {{em|do not}} require a creature to expend a Reaction. These are usually class features that are triggered under specific circumstances, often as part of making an [[Attacks|attack]], such as when a [[rogue]] is prompted to make a [[Sneak Attack]] or when a [[paladin]] is prompted to use [[Divine Smite]]. | Some reactions {{em|do not}} require a creature to expend a Reaction. These are usually class features that are triggered under specific circumstances, often as part of making an [[Attacks|attack]], such as when a [[rogue]] is prompted to make a [[Sneak Attack]] or when a [[paladin]] is prompted to use [[Divine Smite]]. | ||
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; {{SmallIcon|Astral Manipulation Point Icon.png}} Astral Manipulation Point : {{Recharge|Turn}}|style=nocolon}} | ; {{SmallIcon|Astral Manipulation Point Icon.png}} Astral Manipulation Point : {{Recharge|Turn}}|style=nocolon}} | ||
: ''"Point allows you to use Astral Manipulate spells."'' | : ''"Point allows you to use Astral Manipulate spells."'' | ||
:: | :: Aquired by the {{cond|Loosened Gravity}} condition. This condition can only be accessed via third-party tools, and it supposed to give you the "Astral Manipulation" action together with the Astral Manipulation Point. The "Astral Manipulation" action is referred to in the game files but does not exist. Attempting to use this resource will crash your game. | ||
{{table list| | {{table list| | ||
; {{SmallIcon|Hit Dice Icon.png}} Hit Dice : {{Recharge|Long rest}}|style=nocolon}} | ; {{SmallIcon|Hit Dice Icon.png}} Hit Dice : {{Recharge|Long rest}}|style=nocolon}} | ||
: ''"Hit points represent how much damage you can take before you are [[Downed (Condition)|Downed]]."'' | : ''"Hit points represent how much damage you can take before you are [[Downed (Condition)|Downed]]."'' | ||
:: Used by the class action {{SAI|Regain | :: Used by the class action {{SAI|Regain HP}}. This action is not accesible in-game without third-party tools and using it will result in your game crashing. | ||
{{table list| | {{table list| | ||
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== See also == | == See also == | ||
* [[List of sources of additional resources]] | * [[List of sources of additional resources]] | ||
{{NavGameplay}} | {{NavGameplay}} |