Editing User:HarveyPekar/Differences between Tactician and Balanced
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'''Tactician difficulty | '''Tactician difficulty''' is the game's hardest difficulty option and carries with it a variety of changes from Balanced difficulty. Since the game's release, some of these changes have been changed across patches. These differences are occasionally marked by a "Difficulty: Tactician" tag in the game's combat log and/or examine feature, but this is sometimes not the case. This is a list of all currently known differences between Tactician and Balanced. | ||
== | == Universal increases == | ||
These are | These are changes that are consistently implemented across all enemies in the game. | ||
=== | === Attack Rolls and Difficulty Class === | ||
+2 +2 | |||
=== Camp Supplies === | |||
you use more | |||
=== | |||
=== | === Traders hate you === | ||
one weird trick!!!! | |||
! | |||
! | |||
! | |||
== | == Flat increases == | ||
These are clearly defined changes that are implemented across classes of enemies, or upon individual enemies. | |||
==== | === Unique racial bonuses === | ||
* | * (Phase?) Spiders: +1 str +1 dex (+background poison damage riders?) | ||
* Ogres +1 str | |||
* Goblins: Fury of the small | |||
* Bugbears: Savage attacker | |||
* Minotaur: brutal critical, savage attacker | |||
=== Exception(s) === | ==== Exception(s) ==== | ||
Za'krug fight | |||
=== Unique individual bonuses === | |||
*Commander Zhalk: extra attack, opportunity attack | |||
*Redcap Blood Mage: +3 Wisdom DAMN, and War Caster: Concentration | |||
*Houndmaster Pol, Zina, Rocky, and Gordis: Hunter's Camouflage. The dogs also get Evasion. | |||
*Gandrel: Scar of the Dunes | |||
*Agile Guardian: Colossus Slayer | |||
*Robust Guardian: Improved Critical Hit | |||
*Viconia DeVir: Sentinel buffs + protector, Tenacity 5 | |||
*That One Hyena: DOUBLE ALERT | |||
*Dror Ragzlin: extra attack | |||
== | == Variable increases == | ||
These are changes that are implemented to varying or uncertain degrees across enemies in the game. | |||
=== Health === | |||
It's all over the place man it's just all over the place | |||
== | === Behavior Changes in AI === | ||
Is there any actual documentation on this or is it hearsay | |||