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'''Tactician difficulty,''' as a harder [[difficulty]] option, carries with it many differences in gameplay. Among these are enhanced statistics and abilities for [[creatures]]. These can be increased [[ability scores]], new [[Passive feature|passives]], permanently applied [[conditions]], or even new or improved [[actions]]. This is a list of all such noted differences.
'''Tactician difficulty''' is the game's hardest difficulty option and carries with it a variety of changes from Balanced difficulty. Since the game's release, some of these changes have been changed across patches. These differences are occasionally marked by a "Difficulty: Tactician" tag in the game's combat log and/or examine feature, but this is sometimes not the case. This is a list of all currently known differences between Tactician and Balanced.


== Flat bonuses ==
== Universal increases ==
These are clearly defined changes that are implemented across races of creatures, subsets within those races, or upon individual creatures. For any entity that gains a new or modified action, the game must be on Tactician difficulty before combat is initiated in order for the change to take effect.
These are changes that are consistently implemented across all enemies in the game.


=== Racial bonuses ===
=== Attack Rolls and Difficulty Class ===
These are bonuses implemented to every member of a specific playable or [[:Category:Non-playable races|non-playable race]]. Some specific creatures or characters encountered within those races may gain additional bonuses, as detailed later.
Accuracy for opponents' spells and attacks are universally boosted. All of [[attack rolls]] and [[Difficulty Class]] rolls against the party are increased by a flat +2.
 
=== Camp Supplies ===
Full [[Long Rest|Long Rests]] require 80 [[camp supplies]] instead of 40.
 
=== Traders hate you ===
one weird trick!!!!
 
== Flat increases ==
These are clearly defined changes that are implemented across classes of enemies, or upon individual enemies.
 
=== Unique racial bonuses ===
These are bonuses implemented to every member of a specific playable or [[:Category:Non-playable races|non-playable race]]. Some specific creatures or characters encountered within those races may gain additional bonuses.
{| class="wikitable"
{| class="wikitable"
|+Racial Bonuses on Tactician
|+Racial Bonuses on Tactician
!Race
!Race
!Bonuses
!Bonuses
|-
|[[Intellect Devourer|Intellect Devourers]]
|{{Unbulleted list|
* {{SAI|Synaptic Discharge}}}}
|-
|-
|[[Phase spiders]]
|[[Phase spiders]]
|{{Unbulleted list|
|{{Ability|Strength|24}} '''+1''', {{Ability|Dexterity|24}} '''+1'''.
* {{Ability|Strength|24}} '''+1'''
* {{Ability|Dexterity|24}} '''+1'''}}
|-
|-
|[[Goblins]]
|[[Goblins]]
|{{Unbulleted list|
|{{SAI|Fury of the Small}}
* {{SAI|Fury of the Small}}}}
|-
|-
|[[Ogres]]
|[[Ogres]]
|{{Unbulleted list|
|{{Ability|Strength|24}} '''+1'''
* {{Ability|Strength|24}} '''+1'''}}
|-
|[[Bugbear|Bugbears]]
|{{Unbulleted list|
* {{SAI|Savage Attacker}}}}
|-
|-
|[[Githyanki]]
|[[Bugbears]]
|{{Unbulleted list|
|{{SAI|Savage Attacker}}
* {{SAI|Psionic Empowerment}}{{Note|Gith that already had this ability on Balanced or Explorer, such as [[Kith'rak Voss]], retain the ability. Playable gith such as [[Lae'zel]] do not gain this ability.}}}}
|-
|-
|[[Minotaur|Minotaurs]]
|[[Minotaurs]]
|{{Unbulleted list|
|{{SAI|Savage Attacker}}, {{SAI|Brutal Critical}}
* {{SAI|Savage Attacker}}
* {{SAI|Brutal Critical}}}}
|-
|-
|[[Kobolds]]
|[[Kobolds]]
|{{Unbulleted list|
|{{Ability|Dexterity|24}} '''+2''', {{SAI|Evasion}}
* {{Ability|Dexterity|24}} '''+2'''
* {{SAI|Evasion}}}}
|-
|-
|[[Merregon]]
|[[Giant Eagles]]
|{{Unbulleted list|
|
* {{SAI|Sentinel: Vengeance}}
* {{SAI|Sentinel: Opportunity Advantage}}
* {{SAI|Sentinel: Snare}}}}
|-
|-
|[[Meenlocks]]
|[[Meenlocks]]
|{{Unbulleted list|
* {{Ability|Dexterity|24}} '''+1'''
* {{Ability|Constitution|24}} '''+4'''}}
|-
|[[Death Shepherd|Death Shepherds]]
|{{Unbulleted list|
* {{SAI|No Rest for the Wicked}} revives targets with full HP}}
|-
|[[Dark Justiciar|Dark Justiciars]]
|{{Unbulleted list|
* {{Cond|Radiant Retort}}}}
|-
|[[Mind flayers]]
|{{Unbulleted list|
* {{SAI|Charm}}}}
|-
|[[Doppelganger]]
|{{Unbulleted list|
* {{SAI|Mindreader}}}}
|-
|[[Crawling Claw]]
|
|
* {{SAI|Necrotic Claws}}
|}
=== Creature and archetype bonuses ===
Some bonuses are applied to subsets of creatures within a race. This can include named NPC's, as long as the group they belong to can be easily generalized. For example, githyanki NPC's who wield a crossbow and have the "Raider" title {{-}} even if their name is Hi'so'ka or Ki'llua {{-}} in [[Act One]] can expect to get the same Tactician bonuses. These apply in addition to any other racial or individual bonuses.
{| class="wikitable"
! colspan="2" |Group Bonuses on Tactician
|-
|-
!Group
|[[Githyanki]]
!Bonuses
|{{SAI|Psionic Empowerment}}{{Note|Gith that already had this ability on Balanced or Explorer, such as [[Kith'rak Voss]], retain the ability.}}
|-
|[[Githyanki raider|Githyanki Raider]]<br>[[Veteran Raider|Githyanki Veteran Raider]]
|{{Unbulleted list|
* {{SAI|Archery}}}}
|-
|[[Githyanki gish]]
|{{Unbulleted list|
* {{SAI|War Caster: Concentration}}
* {{SAI|War Caster: Opportunity Spell}}}}
|-
|[[Githyanki warrior]]
|{{Unbulleted list|
* {{SAI|Great Weapon Fighting}}}}
|-
|[[Veteran Warrior|Githyanki Veteran Warrior]]
|{{Unbulleted list|
* {{SAI|Supreme Githyanki Parry}}{{Note|Replacing {{SAI|Githyanki Parry}}.}}
* {{SAI|Great Weapon Fighting}}}}
|-
|[[Githyanki ardent]]
|{{Unbulleted list|
* {{SAI|Potent Cantrip}}}}
|-
|[[Redcap Blood Sage]]{{Note|Including [[BOOOAL]]}}
|{{Unbulleted list|
* {{Ability|Wisdom}} '''+3'''
* {{SAI|War Caster: Concentration}}}}
|-
|[[Agile Guardian]]
|{{Unbulleted list|
* {{SAI|Colossus Slayer}}}}
|-
|[[Robust Guardian]]
|{{Unbulleted list|
* {{SAI|Improved Critical Hit}}}}
|-
|[[Scrying Eye]]
|
* {{SAI|Ethereal Form}}
|-
|[[Mimic]]
|{{Unbulleted list|
* {{Resistance|Bludgeoning|resistant}}{{Resistance|Piercing|resistant}}{{Resistance|Slashing|resistant}}}}
|-
|[[Shadow-Cursed Vine Blight]]
|{{Unbulleted list|
* {{SAI|Tanglevine Form}}}}
|-
|[[Shadow-Cursed Shambling Mound]]
|{{Unbulleted list|
* {{SAI|Tanglevine Form}}
* {{SAI|Magic Resistance}}}}
|-
|[[Shadow-Cursed Raven]]
|{{Unbulleted list|
* {{SAI|Pack Tactics}}
* {{SAI|Evasion}}
* {{SAI|Dazzling Blows}}}}
|-
|Zealot of the Absolute
|{{Unbulleted list|
* {{SAI|Relentless Avenger}}}}
|-
|[[Adept|Adept of the Absolute]]
|{{Unbulleted list|
* {{SAI|War God's Blessing}}}}
|-
|[[Mistress of Souls]]
|{{Unbulleted list|
* {{SAI|Sculpt Spells}}}}
|-
|[[Undead Nurse]]
|{{Unbulleted list|
* {{SAI|Permanently Armed}}}}
|-
|[[Cursed Kuo-Toa]] (and [[Cursed Kuo-Toa Chief|Chief]])
|{{Unbulleted list|
* {{SAI|Rend With White Lightning}}}}
|-
|[[Apostate Destroyer]]
|{{Unbulleted list|
* {{SAI|Aura of Protection}}}}
|-
|[[Fetid Ooze]]
|{{Unbulleted list|
* {{SAI|Extra Attack}}}}
|}
|}
=== Unique individual bonuses ===
* Phase Spiders
For any uniquely-occurring creature or NPC that gets their own bonuses. If a named NPC doesn't neatly fit into a generic group, as described above, they'll be included here.
* Ogres +1 str
* Goblins: Fury of the small
* Bugbears: Savage attacker
* Minotaur: brutal critical, savage attacker
* all Gith get Psionic Empowerment if they didn't already have it
** gith archers get passives
** gish get passives
** etc
* Kobolds: +2 dex (and +1 initiative/ac), evasion
* Giant eagle: +2 str? possible +2 wis
* Meenlocks: the vast and important fey race of meenlocks gets dex+con bonus


==== Act One ====
==== Exception(s) ====
For any entity first encountered in Act One:
The enemies in one specific encounter, the goblin raiding party at the [[Druid Grove]] gate, are exempt from buffs. The goblins, led by [[Za'Krug]], and the [[bugbear]] are missing the passive bonuses that are found elsewhere on otherwise identical creatures on Tactician.
{| class="wikitable"
! colspan="2" |Individual Bonuses on Tactician
|-
!NPC
!Bonuses
|-
|[[Commander Zhalk]]
|{{Unbulleted list|
* {{SAI|Extra Attack}}
* {{SAI|Opportunity Attack}}}}
|-
|[[Gandrel]]
|{{Unbulleted list|
* {{SAI|Scar of the Dunes}}}}
|-
|[[Hyena]]{{Note|Found on [[The Risen Road]] at {{coords|9|522}}}}
|{{Unbulleted list|
* {{SAI|Alert}} and additional '''+4 initiative''', for a total '''+9 Initiative bonus'''}}
|-
|[[Dror Ragzlin]]
|{{Unbulleted list|
* {{SAI|Leadership}} applies {{cond|Absolute's Enemy}} to non-branded creatures in range}}
|-
|[[Buthir]]
|{{Unbulleted list|
* {{SAI|Buthir's Wrath}} provides {{Resistance|Bludgeoning|resistant}}{{Resistance|Piercing|resistant}}{{Resistance|Slashing|resistant}}}}
|-
|[[Sarth Baretha]]
|{{Unbulleted list|
* {{SAI|Great Weapon Master: All In}}
* {{SAI|Great Weapon Master: Bonus Attack}}
* {{SAI|Great Weapon Fighting}}}}
|-
|[[Kith'rak Voss]]
|{{Unbulleted list|
*{{Ability|Strength|24}} '''+2'''
* {{Ability|Dexterity|24}} '''+1'''}}
|-
|[[Bulette]]
|{{Unbulleted list|
* {{Resistance|Bludgeoning|resistant}}{{Resistance|Piercing|resistant}}{{Resistance|Slashing|resistant}}{{Resistance|Acid|double}}}}
|-
|[[Bernard]]
|{{Unbulleted list|
* {{Ability|Strength|24}} '''+2'''
* {{SAI|Alert}}
* {{SAI|Magical Plate (-1)|Magical Plate}}
* Supported by two additional [[Animated Armour|Animated Armours]]}}
|-
|[[Ancient Giant Eagle]]
|{{Unbulleted list|
* {{Ability|Strength|24}} '''+2'''
* {{Ability|Wisdom|24}} '''+2'''
* {{SAI|Signalling Cry}} summons 5 [[Giant Eagle|Giant Eagles]], instead of 3}}
|-
|[[Kith'rak Therezzyn]]
|{{Unbulleted list|
* {{SAI|War Caster: Concentration}}
* {{SAI|War Caster: Opportunity Spell}}}}
|-
|[[Ur'uth]] and [[D'hak]]
|{{Unbulleted list|
* {{SAI|Extra Attack}}}}
|-
|[[Varsh Ko'kuu]]
|{{Unbulleted list|
* Affected by {{SAI|Mage Armour}}
* {{SAI|Crossbow Expert: Point-Blank}}
* {{SAI|Crossbow Expert: Wounding}}}}
|-
|[[Sa'varsh Kethk]]
|{{Unbulleted list|
* {{SAI|Archery}}}}
|-
|[[Ghustil Stornugoss]]
|{{Unbulleted list|
* Affected by {{SAI|Mage Armour}}}}
|}


==== Act Two ====
=== Unique individual bonuses ===
{| class="wikitable"
Act 1
! colspan="2" |Individual Bonuses on Tactician
*Commander Zhalk: extra attack, opportunity attack
|-
*Redcap Blood Mage: +3 Wisdom DAMN, and War Caster: Concentration
!NPC
*Gandrel: Scar of the Dunes
!Bonuses
*Agile Guardian: Colossus Slayer
|-
*Robust Guardian: Improved Critical Hit
|
*That One Hyena: DOUBLE ALERT
[[The Warden]]
*Dror Ragzlin: extra attack
|{{Unbulleted list|
*Sarth Bareth: passives
* {{SAI|Colossus Slayer}}
*Gish for'reth: passives
* {{SAI|Escape the Horde}}}}
*Raider Zastri: passives
|-
*Raider Chost: passives
|[[Kar'niss]]
*Buthir: phys res when angry
|{{Unbulleted list|
*Bulette: phys rezzes, dual acid res? (or is this honour?)
* {{SAI|Cull the Weak (Drider)|Cull the Weak}}
*Mimic: phys rezzes
* {{SAI|Spindleweb Sanctuary}}{{Note|Replacing {{SAI|Sanctuary}}.}}
*merregon legionnaire: sentinel passives (possibly racial?)
* His aura bestows {{cond|Spindleweb Skepticism}} on nearby enemies}}
*Death Shepherd: No Rest for the Wicked revived with full HP
|-
Act 2
|[[Disciple Z'rell]]
|{{Unbulleted list|
* {{SAI|Dark One's Own Luck}}}}
|-
|[[Lann Tarv]]
|{{Unbulleted list|
* {{SAI|Relentless Avenger}}}}
|-
|[[Gerringothe Thorm]]
|{{Unbulleted list|
* {{Cond|Legendary Resistance: Incapacitation}}}}
|-
|[[Giant Shadow Creeper]]
|{{Unbulleted list|
* {{SAI|Needlestorm}}}}
|-
|[[Intelligent Sentinel]]
|{{Unbulleted list|
* {{SAI|Grim Harvest}}
* {{SAI|Potent Cantrip}}}}
|-
|[[Charismatic Sentinel]]
|{{Unbulleted list|
* {{SAI|Divine Health}}
* {{SAI|Relentless Avenger}}}}
|-
|[[Malus Thorm]]
|{{Unbulleted list|
* {{Cond|Legendary Resistance: Incapacitation}}}}
|-
|[[Thisobald Thorm]]
|{{Unbulleted list|
* {{Cond|Legendary Resistance: Incapacitation}}}}
|-
|[[Cloaker]]
|
* {{SAI|Phantasms}} summons two [[Cloaker#Phantasms|Phantasms]]
* {{SAI|Alert}}
|-
|[[Balthazar]]
|{{Unbulleted list|
* {{Cond|Legendary Resistance}}
* {{SAI|Magic Resistance}}}}
|-
|[[Yurgir]]
|{{Unbulleted list|
* {{SAI|Alert}}
* {{SAI|Extra Attack}}}}
|-
|[[Lyrthindor]]
|{{Unbulleted list|
* {{Ability|Wisdom|24}} '''+2'''
* {{Cond|Legendary Resistance}}
* {{Cond|Freedom of Movement}}}}
|-
|[[Ketheric Thorm]]
|{{Unbulleted list|
{{Resistance|Bludgeoning|resistant}}{{Resistance|Piercing|resistant}}{{Resistance|Slashing|resistant}}
* {{Ability|Strength|24}} '''+2'''
* {{Ability|Dexterity|24}} '''+2'''
* {{Ability|Charisma|24}} '''+2'''}}
|-
|[[Apostle of Myrkul]]
|{{Unbulleted list|
* {{Resistance|Bludgeoning|resistant}}{{Resistance|Piercing|resistant}}{{Resistance|Slashing|resistant}}
* {{Cond|Legendary Resistance: Incapacitation}}}}
|-
|[[Ch'r'ai Tska'an]]
|{{Unbulleted list|
* {{Cond|Legendary Resistance}}
* {{SAI|War Caster: Concentration}}
* {{SAI|War Caster: Opportunity Spell}}}}
|}


==== Act Three ====
Act 3
{| class="wikitable"
! colspan="2" |Individual Bonuses on Tactician
|-
!NPC
!Bonuses
|-
|[[Viconia DeVir]]
|{{Unbulleted list|
* {{SAI|Sentinel: Vengeance}}
* {{SAI|Sentinel: Opportunity Advantage}}
* {{SAI|Sentinel: Snare}}
* {{SAI|Protection}}
* {{SAI|Tenacity (passive feature)|Tenacity}}}}
|-
|
|
|}


* Viconia DeVir: Sentinel buffs + protector, Tenacity 5
* Houndmaster Pol, Zina, Rocky, and Gordis: Hunter's Camouflage. The dogs also get Evasion.
* Houndmaster Pol, Zina, Rocky, and Gordis: Hunter's Camouflage. The dogs also get Evasion.


=== Exception(s) ===
Cross-Act


The [[Mind flayer|Mind Flayer]] at the Nautiloid's helm does not possess the {{SAI|Charm}} racial passive on Tactician. The goblin raiding party at the [[Druid Grove]] gate are similarly exempt from racial buffs. The goblins, led by [[Za'Krug]], and the [[bugbear]] are missing the passive bonuses that are found elsewhere on otherwise identical creatures on Tactician. They retain the Tactician HP bonus.
* Voss: +2 str, +1 dex


== Hit Points ==
== Variable increases ==
NPC hit points are generally increased by 30%, or close to 30%, with some exceptions. These exceptions include but are not limited to:
These are changes that are implemented to varying or uncertain degrees across enemies in the game.


* Creatures with >30% hit point difference
=== Health ===
** [[Grym]]
It's all over the place man it's just all over the place
** [[The Netherbrain]]
* Creatures with unchanged hit points
** [[Marcus]]
** [[Isobel]]
** The zombiefied NPC's in Balthazar's lab: [[Zombie Minthara]], [[Zombie Wulbren]], etc
*Creatures with HP differences between 0-10%.
**Many [[Flaming Fist]] NPC's, including [[Gauntlet Yeva]] and [[Manip Nestor]] as two notable examples.


== Footnotes ==
=== Behavior Changes in AI ===
{{notebegin}}
Is there any actual documentation on this or is it hearsay
<references group="note" />
{{noteend}}{{Noteend}}
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