Editing User:HarveyPekar/Differences between Tactician and Balanced
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'''Tactician difficulty | '''Tactician difficulty''' is the game's hardest difficulty option and carries with it a variety of changes from Balanced difficulty. Since the game's release, some of these changes have been changed across patches. These differences are occasionally marked by a "Difficulty: Tactician" tag in the game's combat log and/or examine feature, but this is sometimes not the case. This is a list of all currently known differences between Tactician and Balanced. | ||
== Flat | == Universal increases == | ||
These are clearly defined changes that are implemented across | These are changes that are consistently implemented across all enemies in the game. | ||
=== Attack Rolls and Difficulty Class === | |||
Accuracy for opponents' spells and attacks are universally boosted. All of [[attack rolls]] and [[Difficulty Class]] rolls against the party are increased by a flat +2. | |||
=== Camp Supplies === | |||
Full [[Long Rest|Long Rests]] require 80 [[camp supplies]] instead of 40. | |||
=== Traders hate you === | |||
one weird trick!!!! | |||
== Flat increases == | |||
These are clearly defined changes that are implemented across classes of enemies, or upon individual enemies. | |||
=== Racial bonuses === | === Racial bonuses === | ||
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|- | |- | ||
|[[Intellect Devourer|Intellect Devourers]] | |[[Intellect Devourer|Intellect Devourers]] | ||
| | |{{SAI|Synaptic Discharge}} | ||
|- | |- | ||
|[[Phase spiders]] | |[[Phase spiders]] | ||
| | |{{Ability|Strength|24}} '''+1''', {{Ability|Dexterity|24}} '''+1'''. | ||
|- | |- | ||
|[[Goblins]] | |[[Goblins]] | ||
| | |{{SAI|Fury of the Small}} | ||
|- | |- | ||
|[[Ogres]] | |[[Ogres]] | ||
| | |{{Ability|Strength|24}} '''+1''' | ||
|- | |- | ||
|[[Bugbear|Bugbears]] | |[[Bugbear|Bugbears]] | ||
| | |{{SAI|Savage Attacker}} | ||
|- | |- | ||
|[[Minotaur|Minotaurs]] | |[[Minotaur|Minotaurs]] | ||
| | |{{SAI|Savage Attacker}}, {{SAI|Brutal Critical}} | ||
|- | |- | ||
|[[Kobolds]] | |[[Kobolds]] | ||
| | |{{Ability|Dexterity|24}} '''+2''', {{SAI|Evasion}} | ||
|- | |- | ||
|[[ | |[[Giant Eagle|Giant Eagles]] | ||
| | | | ||
|- | |- | ||
|[[Meenlocks]] | |[[Meenlocks]] | ||
| | |{{Ability|Dexterity|24}} '''+1''', {{Ability|Constitution|24}} '''+4''' | ||
|- | |- | ||
|[[ | |[[Githyanki]] | ||
| | |{{SAI|Psionic Empowerment}}{{Note|Gith that already had this ability on Balanced or Explorer, such as [[Kith'rak Voss]], retain the ability. Playable gith such as [[Lae'zel]] do not gain this ability.}} | ||
|[[ | |||
|} | |} | ||
=== | Giant eagle: +2 str? possible +2 wis | ||
Some bonuses | {{Notebegin}}{{Notelist}}{{Noteend}} | ||
=== Group Bonuses === | |||
Some subsets of enemies within a race get bonuses applied to multiple individuals within a group. For example, all githyanki NPC's who wield a crossbow - generically called a "Githyanki Raider" - in [[Act One]] can expect to get the same Tactician bonuses. These apply in addition to any other racial or individual bonuses. | |||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" |Group Bonuses on Tactician | ! colspan="2" |Group Bonuses on Tactician | ||
Line 85: | Line 64: | ||
!Bonuses | !Bonuses | ||
|- | |- | ||
| | |Githyanki Raiders (Level 5) | ||
| | |{{SAI|Archery}} | ||
|- | |- | ||
| | |Githyanki Gish (Level 5) | ||
| | |{{SAI|War Caster: Concentration}}, {{SAI|War Caster: Opportunity Spell}} | ||
|- | |- | ||
| | |Githyanki Warriors (Level 5) | ||
| | |{{SAI|Great Weapon Fighting}} | ||
|- | |- | ||
|Githyanki Ardent (Level 5) | |||
|{{SAI|Potent Cantrip}} | |||
|- | |- | ||
|[[Redcap Blood Sage]] | |||
|{{Ability|Wisdom}} '''+3''', {{SAI|War Caster: Concentration}} | |||
|[[Redcap Blood Sage]] | |||
| | |||
|- | |- | ||
|[[Agile Guardian]] | |[[Agile Guardian]] | ||
| | |{{SAI|Colossus Slayer}} | ||
|- | |- | ||
|[[Robust Guardian]] | |[[Robust Guardian]] | ||
| | |{{SAI|Improved Critical Hit}} | ||
|- | |- | ||
| | | | ||
| | |||
|- | |- | ||
| | | | ||
| | | | ||
|- | |- | ||
| | | | ||
| | | | ||
|} | |} | ||
=== Unique individual bonuses === | === Unique individual bonuses === | ||
For any uniquely | For any uniquely named NPC that gets their own bonuses. | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | | ! colspan="2" |Group Bonuses on Tactician | ||
|- | |- | ||
! | !Group | ||
!Bonuses | !Bonuses | ||
|- | |- | ||
|[[Commander Zhalk]] | |[[Commander Zhalk]] | ||
| | |{{SAI|Extra Attack}}{{SAI|Opportunity Attack}} | ||
|- | |- | ||
|[[Gandrel]] | |[[Gandrel]] | ||
| | |{{SAI|Scar of the Dunes}} | ||
|- | |||
|[[Hyena]]{{Note|Literally just one hyena. Just this one.}} | |||
|{{SAI|Alert}} '''x2''', for a total '''+11 Initiative''' | |||
|- | |||
| | |||
| | |||
|- | |- | ||
| | |||
| | |||
|- | |- | ||
|[[Dror Ragzlin]] | |[[Dror Ragzlin]] | ||
| | |{{SAI|Extra Attack}} | ||
|- | |- | ||
|[[Buthir]] | |[[Buthir]] | ||
| | |{{SAI|Buthir's Wrath}} provides physical resistances | ||
|- | |- | ||
|[[Varsh Ko'kuu]] | |[[Varsh Ko'kuu]] | ||
| | |{{SAI|Mage Armour}} | ||
{{SAI|Crossbow Expert: Point-Blank}} | |||
{{SAI|Crossbow Expert: Wounding}} | |||
|- | |- | ||
|[[Sa'varsh Kethk]] | |[[Sa'varsh Kethk]] | ||
| | |{{SAI|Archery}} | ||
|- | |- | ||
|[[ | |[[Death Shepherd]] | ||
| | |{{SAI|No Rest for the Wicked}} revives targets with full HP | ||
|}Act 1 | |||
|} | *Commander Zhalk: extra attack, opportunity attack | ||
*Redcap Blood Mage: +3 Wisdom DAMN, and War Caster: Concentration (affects BOOOOOAL) | |||
*Gandrel: Scar of the Dunes | |||
*Agile Guardian: Colossus Slayer | |||
*Robust Guardian: Improved Critical Hit | |||
*That One Hyena: DOUBLE ALERT | |||
*Dror Ragzlin: extra attack | |||
*Buthir: phys res when angry | |||
*Bulette: phys rezzes, dual acid res? (or is this honour?) | |||
*Mimic: phys rezzes | |||
*merregon legionnaire: sentinel passives (possibly racial?) | |||
*Death Shepherd: No Rest for the Wicked revived with full HP | |||
Act 2 | |||
Act 3 | |||
* Viconia DeVir: Sentinel buffs + protector, Tenacity 5 | |||
* Houndmaster Pol, Zina, Rocky, and Gordis: Hunter's Camouflage. The dogs also get Evasion. | |||
* | |||
* | |||
Cross-Act | |||
* | * Voss: +2 str, +1 dex | ||
=== Exception(s) === | === Exception(s) === | ||
The enemies in one specific encounter, the goblin raiding party at the [[Druid Grove]] gate, are exempt from buffs. The goblins, led by [[Za'Krug]], and the [[bugbear]] are missing the passive bonuses that are found elsewhere on otherwise identical creatures on Tactician. They retain, however, the Tactician HP bonus. | |||
== Variable increases == | |||
These are changes that are implemented to varying or uncertain degrees across enemies in the game. | |||
== | |||
=== Health === | |||
It's all over the place man it's just all over the place | |||
== | === Behavior Changes in AI === | ||
Is there any actual documentation on this or is it hearsay | |||