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|{{Unbulleted list| | |{{Unbulleted list| | ||
* {{SAI|Mindreader}}}} | * {{SAI|Mindreader}}}} | ||
|} | |} | ||
=== Creature and archetype bonuses === | === Creature and archetype bonuses === | ||
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|{{Unbulleted list| | |{{Unbulleted list| | ||
* {{SAI|Improved Critical Hit}}}} | * {{SAI|Improved Critical Hit}}}} | ||
|- | |- | ||
|[[Mimic]] | |[[Mimic]] | ||
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|[[Dror Ragzlin]] | |[[Dror Ragzlin]] | ||
|{{Unbulleted list| | |{{Unbulleted list| | ||
* {{SAI| | * {{SAI|Extra Attack}}}} | ||
|- | |- | ||
|[[Buthir]] | |[[Buthir]] | ||
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|{{Unbulleted list| | |{{Unbulleted list| | ||
* {{Cond|Legendary Resistance: Incapacitation}}}} | * {{Cond|Legendary Resistance: Incapacitation}}}} | ||
|- | |- | ||
|[[Balthazar]] | |[[Balthazar]] | ||
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|[[Ketheric Thorm]] | |[[Ketheric Thorm]] | ||
|{{Unbulleted list| | |{{Unbulleted list| | ||
{{Resistance|Bludgeoning|resistant}}{{Resistance|Piercing|resistant}}{{Resistance|Slashing|resistant}} | * {{Resistance|Bludgeoning|resistant}}{{Resistance|Piercing|resistant}}{{Resistance|Slashing|resistant}}}} | ||
|- | |- | ||
|[[Apostle of Myrkul]] | |[[Apostle of Myrkul]] | ||
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The [[Mind flayer|Mind Flayer]] at the Nautiloid's helm does not possess the {{SAI|Charm}} racial passive on Tactician. The goblin raiding party at the [[Druid Grove]] gate are similarly exempt from racial buffs. The goblins, led by [[Za'Krug]], and the [[bugbear]] are missing the passive bonuses that are found elsewhere on otherwise identical creatures on Tactician. They retain the Tactician HP bonus. | The [[Mind flayer|Mind Flayer]] at the Nautiloid's helm does not possess the {{SAI|Charm}} racial passive on Tactician. The goblin raiding party at the [[Druid Grove]] gate are similarly exempt from racial buffs. The goblins, led by [[Za'Krug]], and the [[bugbear]] are missing the passive bonuses that are found elsewhere on otherwise identical creatures on Tactician. They retain the Tactician HP bonus. | ||
== | == Variable increases == | ||
These are changes that are implemented to varying degrees across creatures in the game. | |||
=== Health === | |||
NPC hit points are generally increased by 30%, or close to 30%, with some exceptions. These exceptions include but are not limited to: | NPC hit points are generally increased by 30%, or close to 30%, with some exceptions. These exceptions include but are not limited to: | ||