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*Hi all, this is my first guide, so sorry for any technical errors. | *Hi all, this is my first guide, so sorry for any technical errors. | ||
*TL:DR; This is for a build that comes fully online in early act 2, and pushes hard into the {{Cond|Reverberation}} mechanic. | *TL:DR; This is for a build that comes fully online in early act 2, and pushes hard into the {{Cond|Reverberation}} mechanic. | ||
*This build started as something I put together for my Tactician run to make Shadowheart, who's {{IconLink|Class Cleric Trickery Badge Icon.png|Trickery Domain|Trickery Domain | *This build started as something I put together for my Tactician run to make Shadowheart, who's {{IconLink|Class Cleric Trickery Badge Icon.png|Trickery Domain|Trickery Domain}} is definitely lack-luster. Instead, we make her {{IconLink|Class Cleric Tempest Badge Icon.png|Tempest Domain|Tempest Domain}}, which is still nice enough thematically and also packs a big punch. Tempest Cleric applications are what will be discussed for most of this build, but there will be a section at the end discussing other options for min-max. | ||
*I'm not positive all of this works as described, some of the reverberation items are a little funky, but as of patch 4 & 5 the build feels great into early act 3, regardless of what may not be working as we want? | *I'm not positive all of this works as described, some of the reverberation items are a little funky, but as of patch 4 & 5 the build feels great into early act 3, regardless of what may not be working as we want? | ||
*I hope you enjoy knocking enemies on their asses, and let me know how I can improve the guide. | *I hope you enjoy knocking enemies on their asses, and let me know how I can improve the guide. | ||
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| {{MdRarityItem|Thunderskin Cloak}} || Sold by [[Araj Oblodra]] in Moonrise Towers. || When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | | {{MdRarityItem|Thunderskin Cloak}} || Sold by [[Araj Oblodra]] in Moonrise Towers. || When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | ||
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| {{MdRarityItem|Adamantine Splint Armour}} || Grymforge, forged in [[The Adamantine Forge]] with a Shield Mould and Mithral Ore. || | | {{MdRarityItem|Adamantine Splint Armour}} || Grymforge, forged in [[The Adamantine Forge]] with a Shield Mould and Mithral Ore. || X | ||
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| {{MdRarityItem|Adamantine Shield}} || Grymforge, forged in [[The Adamantine Forge]] with a Shield Mould and Mithral Ore. || | | {{MdRarityItem|Adamantine Shield}} || Grymforge, forged in [[The Adamantine Forge]] with a Shield Mould and Mithral Ore. || X | ||
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| {{MdRarityItem|Gloves of Belligerent Skies}} || Inside an elegant chest in the [[Inquisitor's Chamber]] of Crèche Y'llek, along the southern wall of the room, on the western side. || When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of Reverberation to the target(s). | | {{MdRarityItem|Gloves of Belligerent Skies}} || Inside an elegant chest in the [[Inquisitor's Chamber]] of Crèche Y'llek, along the southern wall of the room, on the western side. || When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of Reverberation to the target(s). | ||
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| {{MdRarityItem|Ring of Absolute Force}} || Dropped by Sergeant Thrinn in Grymforge. || Free {{SAI|Thunderwave}}. | | {{MdRarityItem|Ring of Absolute Force}} || Dropped by Sergeant Thrinn in Grymforge. || Free {{SAI|Thunderwave}}. | ||
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| {{MdRarityItem|Markoheshkir}} || | | {{MdRarityItem|Markoheshkir}} || X || Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 1 turn of Reverberation upon the target. [As well as other benefits] | ||
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| {{MdRarityItem|Diadem of Arcane Synergy}} || Looted from Ardent Jhe'rezath in [[Inquisitor's Chamber]], Crèche Y'llek || "{{Passive|Synergetic Moments}}" for +WIS to our weapon attacks | | {{MdRarityItem|Diadem of Arcane Synergy}} || Looted from Ardent Jhe'rezath in [[Inquisitor's Chamber]], Crèche Y'llek || "{{Passive|Synergetic Moments}}" for +WIS to our weapon attacks. | ||
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| {{MdRarityItem|The Blood of Lathander}} || Found in Crèche Y'llek, unlocked by following the [[Find the Blood of Lathander]] quest. || Gives us {{SAI|Sunbeam}} for {{Cond|Blinded}} and [[Radiant]] damage, as well as {{Passive|Lathander's Light}} for free condi's on undead. | | {{MdRarityItem|The Blood of Lathander}} || Found in Crèche Y'llek, unlocked by following the [[Find the Blood of Lathander]] quest. || Gives us {{SAI|Sunbeam}} for {{Cond|Blinded}} and [[Radiant]] damage, as well as {{Passive|Lathander's Light}} for free condi's on undead. | ||
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| {{MdRarityItem|Hand Crossbow}} || Throughout Act I || Lets us use our bonus action for a ranged attack when we have 2 of them. This can apply either {{SAI|Divine Strike: Tempest|w=20}} or other thunder damage source. | | {{MdRarityItem|Hand Crossbow}} || Throughout Act I || Lets us use our bonus action for a ranged attack when we have 2 of them. This can apply either {{SAI|Divine Strike: Tempest|w=20}} or other thunder damage source. | ||
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| {{MdRarityItem| | | {{MdRarityItem|X}} || X || X | ||
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| {{MdRarityItem|X}} || X || X | |||
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| {{MdRarityItem|X}} || X || X | |||
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| {{MdRarityItem|X}} || X || X | |||
|} | |} | ||
==Gameplay and Combos== | ==Gameplay and Combos== | ||
WIP | |||
==Leveling and Progression== | ==Leveling and Progression== | ||
WIP | |||