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{{PageSeo | |||
|title=Gear locator (Act Three) | |||
|image=Identify Icon.webp | |||
|description=A comprehensive list of unique magical items located in Act Three of Baldur's Gate 3. | |||
}} | |||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
{{Tab | {{Tab | ||
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|three-name=Act Three | |three-name=Act Three | ||
}} | }} | ||
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide. | This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide. | ||
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== General information == | == General information == | ||
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired. | *Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired. | ||
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs. | *Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. This guide takes the item effects directly from the game files, so the information should be correct, even if the item pages are currently missing the details. It is advised to check the corresponding item pages and item effects for possible documented bugs. | ||
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details. | *Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details. | ||
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only. | *If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only. | ||
== [[Act Three]] == | == [[Act Three]] == | ||
{{h3|[[Astral Plane]]}} | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name | ||
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</references> | </references> | ||
{{h3|[[Rivington]]}} | |||
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! width =|Item name | ! width =|Item name | ||
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</references> | </references> | ||
{{h3|[[Wyrm's Crossing]]}} | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name | ||
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</references> | </references> | ||
{{h3|[[Wyrm's Rock Fortress]]}} | |||
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]]. | If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]]. | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
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</references> | </references> | ||
{{h3|[[Lower City]]}} | |||
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers. | This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers. | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
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*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | *Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | ||
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn | *Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn | ||
*On a hit with a melee weapon, expend | *On a hit with a melee weapon, expend a {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]] | ||
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns | *Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns | ||
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn | *While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn | ||
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! scope="row"| {{MdRarityItem|Drunken Cloth}} | ! scope="row"| {{MdRarityItem|Drunken Cloth}} | ||
| | | | ||
* | * | ||
| Bought | | Bought from Severn in Guildhall | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}} | ! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}} | ||
| | | | ||
* | * | ||
| Bought | | Bought from Sticky Dondo in Guildhall | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Cindermoth Cloak}} | ! scope="row"| {{MdRarityItem|Cindermoth Cloak}} | ||
| | | | ||
* | * | ||
| | | Aelis Siryasius the grease elemental master | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Magic Amulet}} | ! scope="row"| {{MdRarityItem|Magic Amulet}} | ||
| | | | ||
* | * | ||
| Rewarded by | | Rewarded by Sarin for finding her head and stuff | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}} | ! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}} | ||
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*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | *If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | ||
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | *Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | ||
| | | Voss in the sewers once you show him the Orphic Hammer | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | ||
|- | |||
! scope="row"| {{MdRarityItem|Breaching Pikestaff}} | |||
| | |||
* | |||
| Ancient Lair loot | |||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Armour of Moonbasking}} | ! scope="row"| {{MdRarityItem|Armour of Moonbasking}} | ||
| | | | ||
* | * | ||
|rowspan=2| Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] near the [[Undercity Ruins]] waypoint | |||
|rowspan=2| Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] | |rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | ||
|rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Bonespike Helmet}} | ! scope="row"| {{MdRarityItem|Bonespike Helmet}} | ||
| | | | ||
* | * | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Bonespike Gloves}} | ! scope="row"| {{MdRarityItem|Bonespike Gloves}} | ||
| | | | ||
* | * | ||
| | | Strangler Luke in the Undercity Ruins | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Crimson Mischief}} | ! scope="row"| {{MdRarityItem|Crimson Mischief}} | ||
| | | | ||
* | * | ||
|rowspan=3| [[Orin]] at the [[Bhaal Temple]] | |||
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |||
|rowspan=3| [[Orin]] at | |||
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Mutilated Carapace}} | ! scope="row"| {{MdRarityItem|Mutilated Carapace}} | ||
| | | | ||
* | * | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Bloodthirst}} | ! scope="row"| {{MdRarityItem|Bloodthirst}} | ||
| | | | ||
* | * | ||
|- | |- | ||
|} | |} | ||
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{{ref|This is the correct passive this weapon should have, but it currently has a disfunctional one that grants no effect.|name=note28}} | {{ref|This is the correct passive this weapon should have, but it currently has a disfunctional one that grants no effect.|name=note28}} | ||
{{ref|Dolor teleports away immediately when the fight starts, so it's best to incapacitate him from afar before approaching the festival. He is the [[dwarf]] dressed in red.|name=note29}} | {{ref|Dolor teleports away immediately when the fight starts, so it's best to incapacitate him from afar before approaching the festival. He is the [[dwarf]] dressed in red.|name=note29}} | ||
</references> | </references> | ||
{{h3|[[The High Hall]]}} | |||
This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game. | This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game. | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
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|} | |} | ||
{{h3|Other}} | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name |