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{{hatnote|See also: [[List of weapons|List of all weapons]].}}
'''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons also give [[proficiency|proficient]] wielders access to special [[Weapon Actions|weapon actions]], and are an essential tool for any adventurer.
'''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons also give [[proficiency|proficient]] wielders access to special [[Weapon Actions|weapon actions]], and are an essential tool for any adventurer.


== Overview ==
== Overview ==
{{Weapons}}
Each weapon is either  ''melee'' or ''ranged'', and deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}.
Each weapon is either  ''melee'' or ''ranged'', and deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}.


Weapons are further categorised as either ''martial'' or ''simple''. Martial weapons deal more damage than simple weapons, but require more specialised training to properly use.
Weapons are further categorised as either ''martial'' or ''simple''. Martial weapons deal more damage than simple weapons, but more specialised training to properly use.


Additionally, each weapon has a set of ''properties'' which determine how the weapon may be used.
Additionally, each weapons has a set of ''properties'' which determine how the weapon may be used.


=== Weapon slots ===
=== Weapon slots ===
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== Martial weapons ==
== Martial weapons ==
{{See also|List of martial weapons}}
 
Martial weapons require extensive training to effectively use in combat.  Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1.  Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
Martial weapons require extensive training to effectively use in combat.  Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1.  Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.


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== Simple weapons ==
== Simple weapons ==
{{See also|List of simple weapons}}
 
Simple weapons are easy to learn and use.  Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1.  Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
Simple weapons are easy to learn and use.  Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1.  Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.


* '''Cleric:''' [[Flail]] and [[Morningstar]] in additon to simple weapons
* '''Druid:''' [[Club]], [[Dagger]], [[Javelin]], [[Mace]], [[Quarterstaff]], [[Sickle]], [[Spear]]
* '''Druid:''' [[Club]], [[Dagger]], [[Javelin]], [[Mace]], [[Quarterstaff]], [[Sickle]], [[Spear]]
* '''Wizard, Sorcerer:''' [[Dagger]], [[Quarterstaff]], [[Light Crossbow]]
* '''Wizard, Sorcerer:''' [[Dagger]], [[Quarterstaff]], [[Light Crossbow]]
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== Improvised weapons ==
== Improvised weapons ==


Objects that aren't actually weapons can nevertheless be used as [[Improvised_Melee_Weapon|Improvised Weapons]]. Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such.  For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon.
Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such.  For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon.


== Weapon Properties Table ==
== Weapon Properties Table ==
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