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Editing Weapons
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{{hatnote|See also: [[List of weapons|List of all weapons]].}} | |||
'''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons also give [[proficiency|proficient]] wielders access to special [[Weapon Actions|weapon actions]], and are an essential tool for any adventurer. | '''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons also give [[proficiency|proficient]] wielders access to special [[Weapon Actions|weapon actions]], and are an essential tool for any adventurer. | ||
== Overview == | == Overview == | ||
Each weapon is either ''melee'' or ''ranged'', and deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}. | Each weapon is either ''melee'' or ''ranged'', and deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}. | ||
Weapons are further categorised as either ''martial'' or ''simple''. Martial weapons deal more damage than simple weapons, but | Weapons are further categorised as either ''martial'' or ''simple''. Martial weapons deal more damage than simple weapons, but more specialised training to properly use. | ||
Additionally, each | Additionally, each weapons has a set of ''properties'' which determine how the weapon may be used. | ||
=== Weapon slots === | === Weapon slots === | ||
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== Martial weapons == | == Martial weapons == | ||
Martial weapons require extensive training to effectively use in combat. Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1. Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | Martial weapons require extensive training to effectively use in combat. Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1. Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | ||
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== Simple weapons == | == Simple weapons == | ||
Simple weapons are easy to learn and use. Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1. Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | Simple weapons are easy to learn and use. Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1. Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | ||
* '''Cleric:''' [[Flail]] and [[Morningstar]] in additon to simple weapons | |||
* '''Druid:''' [[Club]], [[Dagger]], [[Javelin]], [[Mace]], [[Quarterstaff]], [[Sickle]], [[Spear]] | * '''Druid:''' [[Club]], [[Dagger]], [[Javelin]], [[Mace]], [[Quarterstaff]], [[Sickle]], [[Spear]] | ||
* '''Wizard, Sorcerer:''' [[Dagger]], [[Quarterstaff]], [[Light Crossbow]] | * '''Wizard, Sorcerer:''' [[Dagger]], [[Quarterstaff]], [[Light Crossbow]] | ||
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== Improvised weapons == | == Improvised weapons == | ||
Objects that aren't actually weapons can nevertheless be used as | Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such. For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon. | ||
== Weapon Properties Table == | == Weapon Properties Table == |