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==Involvement== | ==Involvement== | ||
===Act One=== | ===Act One=== | ||
Aradin can be first encountered outside the Druid Grove, begging to be let in before the goblins chasing him arrive. As the | Aradin can be first encountered outside the Druid Grove, begging to be let in before the goblins chasing him arrive. As the party approaches, the goblins attack before Aradin can be let inside and combat begins. | ||
If Aradin survives the combat, he confronts [[Zevlor]] inside the [[Druid Grove]] and, depending on the | If Aradin survives the combat, he confronts [[Zevlor]] inside the [[Druid Grove]] and, depending on the talking party member's dialog choices and ability checks, his group will be found drinking in the grove or depart the grove. | ||
If he departs, | If he departs, hs corpse can later be found outside the [[Blighted Village]] {{Coords|84|411}} among the bodies of his fallen companions; if not, he will stay in the Druid Grove. In either location, Aradin will tell the party he is giving up on his quest to find the Nightsong and will offer what he knows if the party is interested. This starts the quest [[Find the Nightsong]]. | ||
===Act Three=== | ===Act Three=== | ||
If alive, Aradin will be found arguing with an Animated Armour outside [[Sorcerous Sundries]] the [[Lower City]]. | If alive, Aradin will be found arguing with an Animated Armour outside [[Sorcerous Sundries]] the [[Lower City]]. | ||
==Combat== | ==Combat== |