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→Characters: slightly rewrite the section to focus on "character experience" instead of "character level"
(replace all the instances of "characters" (in the context of "defeated characters") by "creatures", since creatures include characters, animals and monsters. Add interlinks for "creatures". Will also avoid any confusion when talking about the level of the main character or the level of the defeated characters) |
(→Characters: slightly rewrite the section to focus on "character experience" instead of "character level") |
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'''Experience''' (commonly abbreviated '''exp.''' or '''xp''') is a | [[File:Xp-icon.png|frameless|left]] '''Experience''' (commonly abbreviated '''exp.''' or '''xp''') is a unit of measurement used to quantify the [[Origins|player characters]]' progression through the game. Characters start at 0 experience and can gain up to 100,000 experience, which is the experience required to reach [[Character level|level]] 12. Experience is rewarded for defeating [[creatures]], discovering [[List of locations|locations]], completing [[quests]] and succeeding [[Backgrounds|background]] goals. When the characters receive enough experience, they level up, improving their [[Creatures#Creature_statistics|statistics]] and allowing the player to further specialize their characters. | ||
{{TOC}} | {{TOC}} | ||
== Characters == | == Characters experience == | ||
[[File:Xp-bar.png|300px|thumb|right|The experience bar inside the Inventory window]] | [[File:Xp-bar.png|300px|thumb|right|The experience bar inside the Inventory window]] | ||
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[[File:Levelup-bar.png|300px|thumb|right|The bar once the character is ready to level up]] | [[File:Levelup-bar.png|300px|thumb|right|The bar once the character is ready to level up]] | ||
All characters start at [[Character level| | All characters start at 0 experience and gain [[Character level|levels]] when they receive enough experience. After gaining 100,000 experience, they reach level 12 and no further experience is gained. | ||
The experience cumulated at each level and the experience required to reach the next level is described in the following table: | The experience cumulated at each level and the experience required to reach the next level is described in the following table: | ||
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There are 4 sources of experience in the game: | There are 4 sources of experience in the game: | ||
* defeating [[creatures]] | * defeating [[creatures]] | ||
* discovering | * discovering [[List of locations|locations]] | ||
* completing [[quests]] and quest steps | * completing [[quests]] and quest steps | ||
* succeeding [[Backgrounds|background]] goals (which also grants [[inspiration]]s) | * succeeding [[Backgrounds|background]] goals (which also grants [[inspiration]]s) | ||
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In many occurrences during the game, the player has the possibility to side with a creature for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the creature. For example, the player can side with [[Nere]] for the purpose of succeeding [[Free True Soul Nere]], then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items). | In many occurrences during the game, the player has the possibility to side with a creature for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the creature. For example, the player can side with [[Nere]] for the purpose of succeeding [[Free True Soul Nere]], then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items). | ||
Discovering | Discovering locations is the only source of experience that scales with the main [[character level]]. As a result, the amount of experience granted for visiting an area will be different from one player to another, depending of when each player visits the area for the first time. | ||
The amount of experience rewarded by defeating a creature, discovering a location or completing a quest is not visible in the user interface until the task is completed. Once completed, the amount of experience gained will briefly appear on screen, as well as in the Combat Log. | The amount of experience rewarded by defeating a creature, discovering a location or completing a quest is not visible in the user interface until the task is completed. Once completed, the amount of experience gained will briefly appear on screen, as well as in the Combat Log. | ||
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Defeating a creature can reward no experience if the player already resolved the encounter without fighting. For instance, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the creatures. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience. When resolving the encounter peacefully, the player gets the experience for the creature they interacted with, as well as the experience for all the nearby creatures who would normally join the fight if the player decided to attack. For example, when entering the [[Crèche Y'llek]] and attacking [[Far'aag]], the 3 other [[Non-player characters|NPC]]s in the room join the fight. Killing them grants 75 each, since they are level 5 "Combatant" creatures, for a total of 300 experience. Instead of attacking, the player can talk with Far'aag to avoid a fight, in which case they are granted 300 experience too. Killing the 4 NPCs afterwards grants 0 experience. | Defeating a creature can reward no experience if the player already resolved the encounter without fighting. For instance, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the creatures. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience. When resolving the encounter peacefully, the player gets the experience for the creature they interacted with, as well as the experience for all the nearby creatures who would normally join the fight if the player decided to attack. For example, when entering the [[Crèche Y'llek]] and attacking [[Far'aag]], the 3 other [[Non-player characters|NPC]]s in the room join the fight. Killing them grants 75 each, since they are level 5 "Combatant" creatures, for a total of 300 experience. Instead of attacking, the player can talk with Far'aag to avoid a fight, in which case they are granted 300 experience too. Killing the 4 NPCs afterwards grants 0 experience. | ||
=== Discovering | === Discovering locations === | ||
The amount of experience obtained by discovering | The amount of experience obtained by discovering [[List of locations|locations]] (internally referenced as "Exploration Reward") is determined by: | ||
# the area level (see below for an exception) | # the area level (see below for an exception) | ||
# the reward category assigned to the area | # the reward category assigned to the area |