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Difficulty: Difference between revisions

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101 bytes added ,  29 November 2023
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Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has:
Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has:


* All Enemies Maximum Health increased by 30%.
* All enemies Maximum Health increased by around 30%.
** Note: Some temporary companions seems to be affected by this rule too.
** Note: Some temporary companions seems to be affected by this rule too.
* Almost all Bosses Maximum Health increased by 50%<ref>Raphael maximum health remains 666 HP regardless of difficulty in reference to his devilish theme and [[wikipedia:Number_of_the_beast|number of the beast]].</ref>.
* Almost all Bosses Maximum Health increased by around 50%<ref>Raphael maximum health remains 666 HP regardless of difficulty in reference to his devilish theme and [[wikipedia:Number_of_the_beast|number of the beast]].</ref>.


* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
** This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently.
** This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently.
* Some enemies will gain special attacks that are not present in the other difficulties.  
* Some enemies will gain special attacks and/or passive features that are not present in the other difficulties.  
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice.
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice.
* All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
* All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
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** Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties.
** Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties.
* [[Camp Supplies]] requirements for a [[Long Rest]] increased from 40 to 80. Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down).
* [[Camp Supplies]] requirements for a [[Long Rest]] increased from 40 to 80. Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down).
* At stores, items cost more to purchase and sell for less.
* At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less.
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