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Modding:Hair Meshes: Difference between revisions
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→Vertex Paint Colours for Hairs/Beards
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Must be Face Corner > Byte Color when creating a new vertex paint colour attribute | Must be Face Corner > Byte Color when creating a new vertex paint colour attribute | ||
Black = Base hair ( | Black = Base hair (no highlights) | ||
Red (#FF0000) = graying | Red (#FF0000) = graying | ||
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Green (#00FF00/#17FF00/#2B6620) = thickness | Green (#00FF00/#17FF00/#2B6620) = thickness | ||
Greying is determined by the texture not the vertex colours. | |||
Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters. | Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters. |