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Onus of Battle (Condition): Difference between revisions
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(Added note about how it works) |
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* On the affected entities turn, their weapon attacks will get a white glow and their cost will be changed to one {{Resource|Reaction}} point. | * On the affected entities turn, their weapon attacks will get a white glow and their cost will be changed to one {{Resource|Reaction}} point. | ||
** Once one of them are used, they will go back to normal. | ** Once one of them are used, they will go back to normal. | ||
| stack id = COMMANDERS_STRIKE | |||
| stack priority = 20 | |||
| tick type = end | |||
| properties = DisableCombatlog;ApplyToDead | |||
| status groups = SG_RemoveOnRespec | |||
}} | }} |