35
editsAd placeholder
List of features and items that affect melee attack rolls: Difference between revisions
Jump to navigation
Jump to search
List of features and items that affect melee attack rolls (edit)
Revision as of 02:02, 23 May 2024
, 23 Mayno edit summary
No edit summary |
No edit summary |
||
Line 63: | Line 63: | ||
* {{SAI|Clench of the North Wind}} - Hold a humanoid enemy still, imposing {{advantage}} on melee attack rolls against it | * {{SAI|Clench of the North Wind}} - Hold a humanoid enemy still, imposing {{advantage}} on melee attack rolls against it | ||
* {{SAI|Flurry of Blows: Topple}} - Punch twice in succession to possibly knock a creature {{cond|Prone}} | * {{SAI|Flurry of Blows: Topple}} - Punch twice in succession to possibly knock a creature {{cond|Prone}} | ||
* {{SAI|Shadow Arts: Hide}} - Use a bonus action to {{cond|Hiding|Hide}}, gaining {{advantage}} on melee attack rolls | |||
* {{SAI|Cloak of Shadows}} - Become {{cond|Cloak of Shadows|Invisible}} if [[Obscured]] | * {{SAI|Cloak of Shadows}} - Become {{cond|Cloak of Shadows|Invisible}} if [[Obscured]] | ||
* {{SAI|Shadow Step}} - Teleport from one [[Obscured]] region to another, gaining {{advantage}} on next melee attack roll | * {{SAI|Shadow Step}} - Teleport from one [[Obscured]] region to another, gaining {{advantage}} on next melee attack roll | ||
=== [[Paladin]] === | |||
* {{SAI|Divine Sense}} - Gain {{advantage}} on melee attack rolls against celestials, fiends, and undead | |||
* {{SAI|Protection}} - While carrying a [[shield]], impose {{disadvantage}} on a creature attacking your ally within {{distance|m=1.5|ft=5}} | |||
* {{SAI|Nature's Wrath}} - Possibly {{cond|Nature's Wrath|Restrain}} an enemy | |||
* {{SAI|Sacred Weapon}} - Add [[Charisma]] modifier to melee attack rolls | |||
* {{SAI|Abjure Enemy}} - Possibly {{cond|Frightened|Frighten}} an enemy | |||
* {{SAI|Vow of Enmity}} - Gain {{advantage}} on melee attack rolls against one enemy | |||
** Casting {{SAI|Vow of Enmity}} on oneself grants {{advantage}} on melee attack rolls againt all creatures | |||
=== [[Ranger]] === | |||
* {{SAI|Hide in Plain Sight}} - Become {{cond|Invisible}} | |||
* {{SAI|Escape the Horde}} - Enemy [[Opportunity Attacks]] have {{disadvantage}} | |||
* {{SAI|Multiattack Defence}} - Enemies incur a -4 penalty to additional melee attack rolls when they attack you | |||
* {{SAI|Companion's Bond}} - Summoned companions receive a bonus to their melee attack rolls equal to your [[Proficiency bonus]] | |||
* {{SAI|Goading Roar}} - Roar at nearby creatures to possibly {{cond|Goaded|Goad}} them | |||
* {{SAI|Honeyed Paws}} - Lash out at an enemy, possibly knocking it {{cond|Prone}} if it is not holding a weapon | |||
* {{SAI|Boar Charge}} - Charge forward, attacking all creatures and possibly knocking them {{cond|Prone}} | |||
* {{SAI|Rend Vision (Dire Raven Companion)|Rend Vision}} - Attack a creature's eyes and {{cond|Blinded|Blind}} it | |||
* {{SAI|Bad Omen}} - Hurl one of your feathers at a target, marking it as {{cond|Curse of the Dire Raven|Cursed}} | |||
* {{SAI|Fly (Dire Raven Companion)|Fly}} - Fly to a target location and create a cloud of {{SAI|Darkness}} upon landing | |||
* {{SAI|Lunging Bite}} - Lunge at a target, possibly knocking it {{cond|Prone}} | |||
* {{SAI|Pack Tactics}} - Gain {{advantage}} on melee attack rolls if an ally is within {{distance|m=3|ft=10}} | |||
* {{SAI|Umbral Shroud}} - Become {{cond|Invisible}} for 10 turns if [[Obscured]] | |||
* {{SAI|Dread Ambusher: Hide}} - Use a bonus action to {{cond|Hiding|Hide}}, gaining {{advantage}} on melee attack rolls |