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Zhalk: Difference between revisions
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→Notes: corrected wrong information: Cambions appear with 11 turns remaining, and they can be killed
(→Notes: corrected wrong information: Cambions appear with 11 turns remaining, and they can be killed) |
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== Notes == | == Notes == | ||
The stats currently* shown on this page are for [[Difficulty#Tactician Difficulty|Tactician | The stats currently* shown on this page are for [[Difficulty#Tactician Difficulty|Tactician Difficulty]]. <sup>*(2023-08-23)</sup> | ||
==== Helpful Tips ==== | ==== Helpful Tips ==== | ||
Commander Zahlk hits very hard, but he can be beaten. One of the easiest ways to beat him is to make sure you recruit Shadowheart, and change one of her prepared spells to Command. Command: Drop will cause Zahlk to drop his very strong sword, and force him to resort to unarmed attacks which deal nowhere near as much damage. You can also immediately retrieve the sword, which is the best reward from the encounter itself. | Commander Zahlk hits very hard, but he can be beaten. One of the easiest ways to beat him is to make sure you recruit Shadowheart, and change one of her prepared spells to Command. Command: Drop will cause Zahlk to drop his very strong sword, and force him to resort to unarmed attacks which deal nowhere near as much damage. You can also immediately retrieve the sword, which is the best reward from the encounter itself. | ||
When 11 rounds remain, two Cambions will reach you from further in the ship. They will target your Party over the Mindflayer, unless the Mindflayer engages them. If the Mind Flayer is still alive after Zahlk is dead, the Mind Flayer will turn on you. | |||
==External Links== | ==External Links== |