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Karlach/Approval: Difference between revisions
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→Act One: number
(→Act One: necro book) |
(→Act One: number) |
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* Gain entrance to the village by persuading or performing for the guard at the South gate {{Approval|Karlach|+1}} | * Gain entrance to the village by persuading or performing for the guard at the South gate {{Approval|Karlach|+1}} | ||
* Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}} | * Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}} | ||
* Persuade [[Fezzerk]] at the Windmill to leave peacefully | * Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}} | ||
* Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing {{Approval|Karlach|+1}} | * Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing {{Approval|Karlach|+1}} | ||
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Karlach|+1}} | * Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Karlach|+1}} |