clarified which character it meant, as intuitively it seems like it should scale by the merchant's level rather than the PC's
m (Fix category name) |
(clarified which character it meant, as intuitively it seems like it should scale by the merchant's level rather than the PC's) |
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: <tt>Attitude modifier = Attitude * 0.0025</tt> | : <tt>Attitude modifier = Attitude * 0.0025</tt> | ||
[[Attitude]] is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the character. | [[Attitude]] is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the player character. | ||