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edits→Persuasion skill modifier: Updated price mod math
(clarified which character it meant, as intuitively it seems like it should scale by the merchant's level rather than the PC's) |
(→Persuasion skill modifier: Updated price mod math) |
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=== Persuasion skill modifier === | === Persuasion skill modifier === | ||
A character's [[Persuasion]] skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes prices by | A character's [[Persuasion]] skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes prices by 1%. In [[Difficulty#Explorer|Explorer difficulty]], characters receive an additional Persuasion modifier if they are proficient in Persuasion, as detailed below. | ||
: <tt>Persuasion modifier = Persuasion skill modifier * 0. | : <tt>Persuasion modifier = Persuasion skill modifier * 0.01</tt> | ||
=== Game difficulty === | === Game difficulty === | ||
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[[File:Trader attitude.jpg|alt=The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.|thumb|The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.]] | [[File:Trader attitude.jpg|alt=The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.|thumb|The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.]] | ||
A trader's [[Attitude]] score represents how friendly a trader NPC is with a certain character. Each point of Attitude modifiers prices by 0. | A trader's [[Attitude]] score represents how friendly a trader NPC is with a certain character. Each point of Attitude modifiers prices by 0.5%. The maximum attitude modifier at 100 Attitude is 0.5, or a 50% price adjustment compared to 0 Attitude. | ||
: <tt>Attitude modifier = Attitude * 0. | : <tt>Attitude modifier = Attitude * 0.005</tt> | ||
[[Attitude]] is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the player character. | [[Attitude]] is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the player character. |