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''*Sometimes, the term {{DamageColor|Physical|'''Physical Damage'''}} (stylized as {{DamageType|Physical}} on the wiki) is used in ability or item descriptions, such as the [[Rage]] ability of [[Barbarian]]s. When you use such an ability, you deal whatever damage type your weapon would deal.'' | ''*Sometimes, the term {{DamageColor|Physical|'''Physical Damage'''}} (stylized as {{DamageType|Physical}} on the wiki) is used in ability or item descriptions, such as the [[Rage]] ability of [[Barbarian]]s. When you use such an ability, you deal whatever damage type your weapon would deal.'' | ||
== Damage | == Damage vulnerability, resistance and immunity == | ||
{{hatnote|See also [[:Category:Resistances]]}} | {{hatnote|See also [[:Category:Resistances]]}} | ||
''Vulnerability'', ''resistance'', and ''immunity'' are properties that modify how much damage a target takes from specific types of damage. | |||
=== Vulnerability === | === Vulnerability === | ||
'''Vulnerability''' means the total damage taken from a type of damage is | '''Vulnerability''' means the total damage taken from a type of damage is {{em|doubled}}. Vulnerability is indicated by a downwards red arrow on the corresponding element when inspecting an entity. | ||
{{InfoBlob | {{InfoBlob | ||
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{{hatnote|For the cantrip, see [[Resistance (Cantrip)]].}} | {{hatnote|For the cantrip, see [[Resistance (Cantrip)]].}} | ||
''Resistance'' means the total damage taken from a type of damage is {{em|halved}}. Resistance is indicated by an upwards blue or grey arrow on the corresponding element when inspecting an entity. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced. | |||
{{InfoBlob | {{InfoBlob | ||
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=== Immunity === | === Immunity === | ||
''Immunity'' means the total damage taken from a type of damage is {{em|reduced to 0}}. It is indicated by a yellow outline shaped like a shield on the corresponding element when inspecting an entity. | |||
{{InfoBlob | {{InfoBlob | ||
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== Toughness == | == Toughness == | ||
''Toughness'' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | |||
* {{IconLink|Sturdy Condition Icon.webp|Sturdy (Condition)|Sturdy}}: Only a hit that deals at least '''10''' damage can damage this material. | * {{IconLink|Sturdy Condition Icon.webp|Sturdy (Condition)|Sturdy}}: Only a hit that deals at least '''10''' damage can damage this material. | ||
* {{IconLink|Medium Toughness Condition Icon.webp|Medium Toughness (Condition)|Medium Toughness}}: Only a hit that deals at least '''22''' damage can damage this material. | * {{IconLink|Medium Toughness Condition Icon.webp|Medium Toughness (Condition)|Medium Toughness}}: Only a hit that deals at least '''22''' damage can damage this material. |