8,856
editsMore actions
no edit summary
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
}} | }} | ||
{{stub}} | {{stub}} | ||
'''Creatures''' are all living entities in ''Baldur's Gate 3''. | '''Creatures''' are all living entities in ''Baldur's Gate 3''. All characters, animals and monsters are creatures. | ||
== Creature statistics == | |||
Every creature have assortment of properties that can be inspected by the player at any time. | |||
=== Basic stats === | |||
; Hit points : All creatures have [[hit points]] (hp) which are reduced when they take [[damage]]. When a creature's health points are reduced to 0, the creature becomes {{Cond|Downed}}. | |||
; Armour Class : A creature's Armour Class (AC) determines how difficult it is to hit them with [[attack rolls|attacks]]. | |||
; Level : A creature's level determines their maximum amount of health points and their [[proficiency bonus]]. Humanoids can also take one class for each level have. | |||
; Size : A creature's [[creature size|size]] determines how much they weigh and how much space they occupy. | |||
; Weight : Weight determines a creature's mass and plays a significant role when using the [[Throw]] or [[Shove]] actions. | |||
== | === Race and creature type === | ||
; Creature type : All creatures are categorised as belonging to a creature type. | Every creature has a [[race]] and a [[creature type]]: | ||
; Creature type : All creatures are categorised as belonging to a creature type. A creature's type may affect how certain [[conditions]] or [[spells]] affect them, and may give access to special [[features]]. | |||
; Race : All creatures have a race that gives them access to specific [[Features|racial features]]. : Many creatures also belong to a subrace, which often gives them additional features. | |||
=== Classes === | |||
{{see also|Classes}} | |||
Each time a character gains a level, they can take a [[class]]. Classes give creatures access to class features and actions. . A creature isn't limited to a single class, and can take levels in multiple classes.{{note|Not available on [[Explorer]] mode.}} | |||
Classes can also give access to [[feats]] and spell. | |||
=== Ability scores === | |||
{{see also|Ability scores}} | |||
Abilities are a measure of a character's physical and mental abilities. Every creature has a set of 6 ability scores, each score corresponding to one of the six abilities. Ability scores gives a creatures a corresponding modifier, which they add to some [[dice rolls]]. | |||
==== Ability checks and skills ==== | |||
An [[ability check]] is d20 roll made when a creature attempts to perform a task involving one of their abilities. Ability checks are often made using a specific [[skill]]. If a creature is proficiency in a skill, they add their proficiency bonus to any ability checks made using that skill. | |||
=== Proficiency === | |||
{{see also|Proficiency}} | |||
Proficiency enables a creative to perform a task effectively. Every creature also has a proficiency bonus, determined by their level, which they add to rolls made performing tasks they are proficiency with. | |||
=== Conditions === | |||
{{see also|Conditions}} | |||
Conditions are effects, often temporary, that are usually caused by features, actions, spells or the environment. Conditions can be beneficial, neutral or harmful. | |||
=== Resistances === | |||
{{see also|Resistance}} | |||
Creatures sometimes have unique resistances and vulnerabilities, often determined by their race or creature type. | |||
=== Features === | |||
{{see also|Features}} | |||
Features give creatures access to [[actions]], [[conditions]] and passive effects. They are generally gained from class – in which case they're know as ''class features – or from race, in which case they're known as ''racial features'' | |||
== Footnotes == | |||
{{notelist}} | |||
[[Category: Gameplay mechanics]] | [[Category: Gameplay mechanics]] |