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'''Act One''' of Baldur's Gate 3 begins immediately after the events of the [[Prologue]] with the crash landing of the [[Nautiloid]] and the [[Character Creation|player character]] waking up on the [[Ravaged Beach]]. | '''Act One''' of Baldur's Gate 3 begins immediately after the events of the [[Prologue]] with the crash landing of the [[Nautiloid]] and the [[Character Creation|player character]] waking up on the [[Ravaged Beach]]. | ||
While the main quest might be focused on the search for a cure, Act One revolves around the conflict between the [[Emerald Grove]] and Goblin Army gathering under the banner of the [[Absolute]], and the tension between the | While the main quest might be focused on the search for a cure, Act One revolves around the conflict between the [[Emerald Grove]] and a Goblin Army gathering under the banner of the [[Absolute]], and the tension between the Grove's Druid protectors and the [[Tiefling Refugees]] who have sought refuge there. It is up to the player who to side with and who to side against, or whether to ignore it all and head straight towards Baldur's Gate. | ||
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== Summary == | == Summary == | ||
As the first act of the game, Act One sets the scene for Baldur's Gate 3. The main quest at the beginning of Act One is [[Find a Cure]]. This quest tracks the search for ways to remove the Mind Flayer Parasite. As the player interacts with the world around them, more subquests will open up. These subquests will lead to characters with unique insights into the | As the first act of the game, Act One sets the scene for Baldur's Gate 3. The main quest at the beginning of Act One is [[Find a Cure]]. This quest tracks the search for ways to remove the Mind Flayer Parasite. As the player interacts with the world around them, more subquests will open up. These subquests will lead to characters with unique insights into the party's condition. | ||
While the | While finding a cure is the focus of Act One, the party is likely to become embroiled in the main conflict of the area. Goblin search parties canvas the [[wilderness]] in search of the Emerald Grove and survivors of the Nautiloid Crash. It appears that they are all gathering under the banners of a supposed new god called "the [[Absolute]]". | ||
The druidic circle at the [[Emerald Grove]] are experiencing internal trouble as well. Their First Druid | The druidic circle at the [[Emerald Grove]] are experiencing internal trouble as well. Their First Druid [[Halsin]] has gone missing after joining a party of adventurers to search for an ancient relic. In his absence, self-appointed First Druid [[Kagha]] has started the [[Rite of Thorns]], a dangerous ritual that will seal the Grove off from the outside world and expel the [[Tiefling Refugees]] currently seeking shelter with the Druids. | ||
'''Deciding the Fate of the Emerald Grove''' | '''Deciding the Fate of the Emerald Grove''' |