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''Vulnerability'', ''resistance'', and ''immunity'' are properties that modify how much damage a target takes from specific types of damage: | ''Vulnerability'', ''resistance'', and ''immunity'' are properties that modify how much damage a target takes from specific types of damage: | ||
{| style="margin:auto; text-align: center;" | {{| style="margin: auto; text-align: center;" | ||
|- | |- | ||
| style="width: 16%" | {{ | | style="width: 16%" | {{Damage icon text|Bludgeoning}}* | ||
| style="width: 16%" | {{ | | style="width: 16%" | {{Damage icon text|Fire}} | ||
| style="width: 16%" | {{ | | style="width: 16%" | {{Damage icon text|Lightning}} | ||
| style="width: 16%" | {{ | | style="width: 16%" | {{Damage icon text|Acid}} | ||
| style="width: 16%" | {{ | | style="width: 16%" | {{Damage icon text|Radiant}} | ||
| style="width: 16%" | {{ | | style="width: 16%" | {{Damage icon text|Force}} | ||
|- | |- | ||
| {{ | | {{Damage icon text|Piercing}}* | ||
| {{ | | {{Damage icon text|Cold}} | ||
| {{ | | {{Damage icon text|Thunder}} | ||
| {{ | | {{Damage icon text|Poison}} | ||
| {{ | | {{Damage icon text|Necrotic}} | ||
| {{ | | {{Damage icon text|Psychic}} | ||
|- | |- | ||
| {{ | | {{Damage icon text|Slashing}}* | ||
|} | |} | ||