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Difficulty Class: Difference between revisions

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''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Die Rolls]].''
''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Die Rolls]].''


'''Difficulty Class''' (or DC) is a number that must be matched or exceeded to succeed when rolling for [[Checks|Ability Checks]], [[Attack Rolls]], or [[Saving Throws]].
'''Difficulty Class''' (or DC) is a number that must be matched or exceeded to achieve success when rolling for [[Checks|Ability Checks]], [[Attack Rolls]], or [[Saving Throws]].
 
When attempting to beat a Difficulty Class, the die rolled is a {{D20}}. The modifiers applied to this roll vary, depending on the circumstances and the type of check.


* Rolling a 1 on a d20 always fails.
* Rolling a 1 on a d20 always fails.
* Rolling a 20 on a d20 always succeeds (except [[Checks|Ability Checks]]).
* Rolling a 20 on a d20 always succeeds (except [[Checks|Ability Checks]]).

Revision as of 03:53, 13 March 2023

For a comprehensive summary of the mechanics behind all rolls and modifiers, see Die Rolls.

Difficulty Class (or DC) is a number that must be matched or exceeded to achieve success when rolling for Ability Checks, Attack Rolls, or Saving Throws.

When attempting to beat a Difficulty Class, the die rolled is a D20.png d20. The modifiers applied to this roll vary, depending on the circumstances and the type of check.

  • Rolling a 1 on a d20 always fails.
  • Rolling a 20 on a d20 always succeeds (except Ability Checks).