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Difficulty Class: Difference between revisions
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''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Die Rolls]].'' | ''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Die Rolls]].'' | ||
'''Difficulty Class''' (or DC) is a number that must be matched or exceeded to | '''Difficulty Class''' (or DC) is a number that must be matched or exceeded to achieve success when rolling for [[Checks|Ability Checks]], [[Attack Rolls]], or [[Saving Throws]]. | ||
When attempting to beat a Difficulty Class, the die rolled is a {{D20}}. The modifiers applied to this roll vary, depending on the circumstances and the type of check. | |||
* Rolling a 1 on a d20 always fails. | * Rolling a 1 on a d20 always fails. | ||
* Rolling a 20 on a d20 always succeeds (except [[Checks|Ability Checks]]). | * Rolling a 20 on a d20 always succeeds (except [[Checks|Ability Checks]]). |
Revision as of 03:53, 13 March 2023
For a comprehensive summary of the mechanics behind all rolls and modifiers, see Die Rolls.
Difficulty Class (or DC) is a number that must be matched or exceeded to achieve success when rolling for Ability Checks, Attack Rolls, or Saving Throws.
When attempting to beat a Difficulty Class, the die rolled is a d20. The modifiers applied to this roll vary, depending on the circumstances and the type of check.
- Rolling a 1 on a d20 always fails.
- Rolling a 20 on a d20 always succeeds (except Ability Checks).