Talk:Sunwalker's Gift: Difference between revisions
Latest comment: 4 January by Leole in topic Potential Bug
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Appears to be bugged, at least on custom human tempest sorcerer. Equipping did not improve darkvision, while swapping to characters with inherent darkvision did improve vision. {{unsigned|76.136.195.237|20:39, 26 October 2023|ip=1}} | Appears to be bugged, at least on custom human tempest sorcerer. Equipping did not improve darkvision, while swapping to characters with inherent darkvision did improve vision. {{unsigned|76.136.195.237|20:39, 26 October 2023|ip=1}} | ||
:I checked the code of the ring, it's using "233033a1-b43a-4ad9-976a-8a062b345e21" UUID as the argument for the "ActiveCharacterLight" function, which is a different value that is used for the Passive Darkvision, which uses "051648e6-f05a-e41f-e398-ffd5cd148989". I made a small mod to overwrite this value and it fixes the issue. [[User:Leole|Leole]] ([[User talk:Leole|talk]]) 17:05, 4 January 2024 (CET) |
Latest revision as of 17:05, 4 January 2024
Potential Bug[edit source]
Appears to be bugged, at least on custom human tempest sorcerer. Equipping did not improve darkvision, while swapping to characters with inherent darkvision did improve vision. — unsigned comment by 76.136.195.237 (talk) 20:39, 26 October 2023
- I checked the code of the ring, it's using "233033a1-b43a-4ad9-976a-8a062b345e21" UUID as the argument for the "ActiveCharacterLight" function, which is a different value that is used for the Passive Darkvision, which uses "051648e6-f05a-e41f-e398-ffd5cd148989". I made a small mod to overwrite this value and it fixes the issue. Leole (talk) 17:05, 4 January 2024 (CET)