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The rule changes described on this page and [[D&D 5e Rule Changes|related pages]] are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e. | The rule changes described on this page and [[D&D 5e Rule Changes|related pages]] are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e. | ||
== Artificer == | |||
* The Artificer class is not available. | |||
=={{Class|Barbarian}} == | =={{Class|Barbarian}} == | ||
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**The Intangible Spirit option always summons a flumph (never a pixie) and can be summoned anywhere within 30 ft rather than needing to be next to a creature. | **The Intangible Spirit option always summons a flumph (never a pixie) and can be summoned anywhere within 30 ft rather than needing to be next to a creature. | ||
**The Weapon Infusion option causes the weapon to deal an extra 1d6 Force damage, instead of just changing the weapon's existing damage to Force. | **The Weapon Infusion option causes the weapon to deal an extra 1d6 Force damage, instead of just changing the weapon's existing damage to Force. | ||
**Difficult terrain created by Vine Growth option affects everyone other than the Barbarian instead of just enemies. | **Difficult terrain created by Vine Growth option affects everyone other than the Barbarian, instead of just enemies. | ||
**The Dark Tendrils option affects everyone in range other than the Barbarian, instead of just enemies. | |||
*[[Bolstering Magic]] works somewhat differently; instead of being able to use it a number of times equal to the Barbarian's Wisdom modifier and choosing the effect each time, each effect is a separate option that can be used once per long rest. | *[[Bolstering Magic]] works somewhat differently; instead of being able to use it a number of times equal to the Barbarian's Wisdom modifier and choosing the effect each time, each effect is a separate option that can be used once per long rest. | ||
**The option that improves attack rolls and ability checks grants a bonus of +1d4 instead of +1d3. | **The option that improves attack rolls and ability checks grants a bonus of +1d4 instead of +1d3. | ||
**There are separate options for recovering spell slots of levels 1, 2, and 3 (instead of rolling 1d3 to determine the slot level recovered). The option to recover a level 3 | **There are separate options for recovering spell slots of levels 1, 2, and 3 (instead of rolling 1d3 to determine the slot level recovered). The option to recover a level 3 spell slot is granted at class level 9. | ||
=={{Class|Bard}}== | =={{Class|Bard}}== | ||
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===={{Class|College of Lore}}==== | ===={{Class|College of Lore}}==== | ||
*[[Cutting Words]] can be used to reduce an enemy's saving throw | *[[Cutting Words]] cannot be used to reduce an enemy's damage roll. However, it ''can'' be used to reduce an enemy's saving throw, which is not permitted in 5e. | ||
*The [[Magical Secrets|Additional Magical Secrets]] are restricted to the same list as the general Bard feature. | *The [[Magical Secrets|Additional Magical Secrets]] are restricted to the same list as the general Bard feature. | ||
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===={{Class|Light Domain}}==== | ===={{Class|Light Domain}}==== | ||
*The level 1 domain feature [[Light_Domain#Level_1|Warding flare]] has unlimited charges rather than having a limit of the Wisdom modifier. | *The level 1 domain feature [[Light_Domain#Level_1|Warding flare]] has unlimited charges rather than having a limit of the Cleric's Wisdom modifier. | ||
**It also triggers when an enemy has already rolled and is going to hit, unlike 5e where you have to use it before the enemy rolls their attack. | **It also triggers when an enemy has already rolled and is going to hit, unlike 5e where you have to choose to use it before the enemy rolls their attack. | ||
*The level 9 domain spell Scrying is placed with [[Destructive Wave]]. | *The level 9 domain spell Scrying is placed with [[Destructive Wave]]. | ||
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===={{Class|Tempest Domain}}==== | ===={{Class|Tempest Domain}}==== | ||
*The level 1 domain feature {{SAI|Wrath of the Storm}} has unlimited charges rather than having a limit of the Wisdom modifier. | *The level 1 domain feature {{SAI|Wrath of the Storm}} has unlimited charges rather than having a limit of the Cleric's Wisdom modifier. | ||
*[[Thunderbolt Strike]] is triggered by dealing either thunder or lightning damage, as opposed to just lightning damage. | *[[Thunderbolt Strike]] is triggered by dealing either thunder or lightning damage, as opposed to just lightning damage. | ||
* The level 7 domain spell Control Water is replaced with [[Freedom of Movement]]. | * The level 7 domain spell Control Water is replaced with [[Freedom of Movement]]. | ||
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===={{Class|Champion}}==== | ===={{Class|Champion}}==== | ||
* The [[Improved Critical Hit]] feature reduces the critical threshold by 1, rather than fixing it at 19 as in 5e. This allows it to stack with other effects that expand the critical range. | * The [[Improved Critical Hit]] feature reduces the critical threshold by 1, rather than fixing it at 19 as in 5e. This allows it to stack with other effects that expand the critical range, such as the [[Spell Sniper]] feat. | ||
* The [[Remarkable Athlete: Jump]] feature increases the character's jump distance by a flat 3m / 10 ft, rather than scaling with the Strength modifier. | * The [[Remarkable Athlete: Jump]] feature increases the character's jump distance by a flat 3m / 10 ft, rather than scaling with the Strength modifier. | ||
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=={{Class|Monk}}== | =={{Class|Monk}}== | ||
*Monks get access to Ki at first level, as opposed to second level. | *Monks get access to Ki at first level, as opposed to second level. | ||
**Monks begin with 2 Ki points and gain one Ki point each level, rather than having a number of Ki points equal to their current level. | **Monks begin with 2 Ki points and gain one Ki point each level, rather than having a number of Ki points equal to their current level. Thus, a BG3 Monk's Ki point maximum is one greater than that of a 5e Monk of the same level. | ||
*Monk weapons are now any weapon with which the Monk has [[Proficiency]], and do not have the [[Two-Handed]] or [[Heavy (weapon property)|Heavy]] properties. | *Monk weapons are now any weapon with which the Monk has [[Proficiency]], and do not have the [[Two-Handed]] or [[Heavy (weapon property)|Heavy]] properties. | ||
**5e Monks are usually restricted to shortswords or any simple weapon that does not have the [[Two-Handed]] or [[Heavy (weapon property)|Heavy]] properties. (The class still only grants proficiency with Shortswords and Simple weapons, but now proficiencies from race, other classes and other sources can be used as well. | **5e Monks are usually restricted to shortswords or any simple weapon that does not have the [[Two-Handed]] or [[Heavy (weapon property)|Heavy]] properties. (The class still only grants proficiency with Shortswords and Simple weapons, but now proficiencies from race, other classes and other sources can be used as well.) | ||
*[[Flurry of Blows]] does not require taking the Attack action first. | *[[Flurry of Blows]] does not require taking the Attack action first. | ||
*Both [[Step of the Wind]] options allow jumping without using a bonus action. | *Both [[Step of the Wind]] options allow jumping without using a bonus action. | ||
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=={{Class|Rogue}}== | =={{Class|Rogue}}== | ||
*Thieves' tools proficiency is not in the game, | *Thieves' tools proficiency is not in the game; instead, [[Sleight of Hand]] is used for relevant checks. | ||
*[[Sneak Attack (Melee)|Sneak Attack]] only applies the additional damage if using one of the two Sneak Attack actions. | *[[Sneak Attack (Melee)|Sneak Attack]] only applies the additional damage if using one of the two Sneak Attack actions. | ||
**[[Sneak Attack (Ranged)]] or [[Sneak Attack (Melee)]]. | **[[Sneak Attack (Ranged)]] or [[Sneak Attack (Melee)]]. |