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| Normally only dice rolls of 20 are a [[Critical Hit]]. The following is a list of ways to make critical hits more likely.
| | #REDIRECT: [[Critical hit]] |
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| == Increasing the likelihood of Critical Hits ==
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| * Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref>
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| * Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including:
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| ** {{SAI|Halfling Luck}}
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| == Reducing the threshold for Critical Hits ==
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| These effects reduce the threshold required for a critical hit by 1.
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| === Equipment ===
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| ==== Weapons ====
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| *{{MdRarityItem|Unseen Menace}} ''(while the weapon is {{Cond|Invisible Weapon|invisible}})''
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| *{{MdRarityItem|Bloodthirst}}
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| *{{MdRarityItem|The Dead Shot}}
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| *{{MdRarityItem|Knife of the Undermountain King}}
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| *{{MdRarityItem|Duellist's Prerogative}}
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| ==== Cloaks ====
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| *{{MdRarityItem|Shade-Slayer Cloak}} ''(while {{SAI|Hide|Hiding}})''
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| ==== Armour and headgear ====
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| * {{MdRarityItem|Covert Cowl}} ''(while [[Obscured]])''
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| * {{MdRarityItem|Dark Justiciar Helmet}} ''(while [[Obscured]])''
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| * {{MdRarityItem|Sarevok's Horned Helmet}}
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| === Consumables ===
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| * {{MdRarityItem|Elixir of Viciousness}}
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| === Class features ===
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| *{{SAI|Improved Critical Hit|w=30}}
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| === Feats ===
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| * {{SAI|Spell Sniper}} ''(attacks with spells only)''
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| == Guaranteed Critical Hits ==
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| There are also several ways to '''guarantee''' a critical hit.
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| * By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}}''
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| * {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])''
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| * {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)''
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| * {{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)''
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| * {{SAI|Scarlet Saturation|w=30}} ''(once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance}})''
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| * By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}}''
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| [[Category:Gameplay mechanics]]
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