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| feature6_description = Gain 2 maximum [[hit points]] per level. | | feature6_description = Gain 2 maximum [[hit points]] per level. | ||
}} | }} | ||
}} | |||
{{Infobox statistics | |||
| name = Mind Flayer Colony differences | |||
| level = 9 | |||
| str = 18 | |||
| dex = 14 | |||
| con = 15 | |||
| int = 10 | |||
| wis = 11 | |||
| cha = 17 | |||
| wis_save_proficiency = yes | |||
| cha_save_proficiency = yes | |||
| hit_points = 86 | |||
| hit_points_tactician = 96 | |||
| condition1_name = Aura of Protection | |||
| condition1_description = You and nearby allies have +3 to [[saving throws]]. | |||
| condition2_name = Aura of Devotion | |||
| condition2_description = You and nearby allies can't be [[Charmed]]. | |||
| feature1_name = Extra Attack | |||
| feature1_description = Can make a free attack after making an unarmed or weapon attack | |||
}} | }} | ||
{{Q|We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.|Zevlor}} | {{Q|We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.|Zevlor}} |