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→Involvement: changed terms referring to the player to be in keeping with the style guide
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(→Involvement: changed terms referring to the player to be in keeping with the style guide) |
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====Shattered Sanctum==== | ====Shattered Sanctum==== | ||
The first proper encounter with him is during Act 1 in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast [[Speak with Dead]] on a dead Mind Flayer. There, | The first proper encounter with him is during Act 1 in the innermost chamber of the Shattered Sanctum, in the Goblin Camp, where he is attempting to cast [[Speak with Dead]] on a dead Mind Flayer. There, you may assist or hinder his attempts at communing with it. After brief dialogue, he may delegate the your party to Minthara while he deliberates his next move. | ||
Party choices can make a foe or ally out of Ragzlin. | Party choices can make a foe or ally out of Ragzlin. | ||
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===Act Two=== | ===Act Two=== | ||
====Mind Flayer Colony==== | ====Mind Flayer Colony==== | ||
In Act 2, if | In Act 2, if you allow [[Balthazar]] to take the [[Nightsong]], you will be tasked with abducting [[Isobel]]. Letting her get killed or knocked out will grant the player an audience with [[Ketheric Thorm]] who will allow you to pray at the altar of the [[Absolute]]. Doing so will result in you being imprisoned in a pod in the [[Mind Flayer Colony]] where [[Balthazar]] will try to recycle you and your party into zombies. | ||
In the fight that ensues | In the fight that ensues you will find [[Zombie Dror Ragzlin]] (unless he survived [[Act One]]) and [[Zombie Minthara]] (if she died in [[Act One]] or if you didn't rescue her from her prison in [[Act Two]]). | ||
== Combat == | == Combat == | ||
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In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat | In combat, Dror Ragzlin is an aggressive Barbarian that will often attempt to close the distance to engage in melee combat | ||
The encounter with Ragzlin and his allies might be the first big battle | The encounter with Ragzlin and his allies might be the first big battle you might have depending on the order you complete Act 1 in. The arena provides ample opportunities to space party members out and rafters near the ceiling provide high ground for casters to rain down spells on. | ||
With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him. | With limited access to more powerful movement spells in the early game, positioning casters on the rafters and using disabling or limiting spells like [[Darkness]], [[Grease]] or [[Hunger of Hadar]], can allow the party to engage the enemy group safely from afar and greatly reduce the risk of casters that accompany him. |