Bugthimble: Difference between revisions

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(Added Baldur's Gate character navigation box and additional info about the Kobold holes)
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Passing a successful Deception check grants an inspiration point (Grave Prospector) to characters with the [[Charlatan]] background, after which Bugthimble will leave and bar the player from gaining the unique weapon.
Passing a successful Deception check grants an inspiration point (Grave Prospector) to characters with the [[Charlatan]] background, after which Bugthimble will leave and bar the player from gaining the unique weapon.


Intimidating her on behalf of Nine-Fingers will cause her to drop her unique weapon and flee.
Initially, there are four dialog options: two responses without rolls, an intimidation option using Nine-Fingers as a threat (DC 18), and a deception option (DC 25). Successful deception makes Bugthimble leave (disappear). Successfully using the Nine-Fingers intimidation leads to the option to leave dialog or Intimidate again (DC 25) to get a reward. The second successful intimidation makes Bugthimble attack the speaker once and disappear, dropping Kurwin's Cauterizer.


Any other dialogue choice will eventually lead to combat. When combat begins, six Kobold Holes will appear, which will spawn additional Kobolds unless the party stands on top of them.
Using either of the first two dialog options opens up an alternate intimidation (DC 25). If the character is a draconic bloodline sorcerer, an additional intimidation option opens up and is an automatic success if you take it. Success on either one makes Bugthimble leave without dropping anything.
 
Failing any initial intimidation or deception leads to combat. Bugthimble fights and six kobold holes open up - they spawn kobolds unless you block them.


==Notable loot==
==Notable loot==

Revision as of 07:47, 4 March 2024

Bugthimble is a kobold that will appear when a Dirt Mound X: 8 Y: 24 in the Lower City graveyard is dug.

Involvement

Passing a successful Deception check grants an inspiration point (Grave Prospector) to characters with the Charlatan background, after which Bugthimble will leave and bar the player from gaining the unique weapon.

Initially, there are four dialog options: two responses without rolls, an intimidation option using Nine-Fingers as a threat (DC 18), and a deception option (DC 25). Successful deception makes Bugthimble leave (disappear). Successfully using the Nine-Fingers intimidation leads to the option to leave dialog or Intimidate again (DC 25) to get a reward. The second successful intimidation makes Bugthimble attack the speaker once and disappear, dropping Kurwin's Cauterizer.

Using either of the first two dialog options opens up an alternate intimidation (DC 25). If the character is a draconic bloodline sorcerer, an additional intimidation option opens up and is an automatic success if you take it. Success on either one makes Bugthimble leave without dropping anything.

Failing any initial intimidation or deception leads to combat. Bugthimble fights and six kobold holes open up - they spawn kobolds unless you block them.

Notable loot

Gallery