324
editsno edit summary
m (→Modifiers) |
No edit summary |
||
Line 5: | Line 5: | ||
[[File:Trading User Interface.jpg|alt=The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).|thumb|The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).]] | [[File:Trading User Interface.jpg|alt=The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).|thumb|The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).]] | ||
'''Trading''' is a central gameplay mechanic in [[Baldur's Gate 3]] revolving around the sale and barter of [[Items]] and [[Gold]]. Depending on which [[Characters|Character]] is talking a given [[Trader]], including the trader's [[Attitude]] to the character, the character's [[Persuasion]] | '''Trading''' is a central gameplay mechanic in [[Baldur's Gate 3]] revolving around the sale and barter of [[Items]] and [[Gold]]. Depending on which [[Characters|Character]] is talking a given [[Trader]], including the trader's [[Attitude]] to the character, the character's [[Persuasion]] value, and the [[Difficulty]] setting of the game, a trade price multiplier is calculated. This multiplier is then applied to each item's inherent value, giving the prices for the character. | ||
The price modifier is calculated as: | The price modifier is calculated as: | ||
Line 16: | Line 16: | ||
== Modifiers == | == Modifiers == | ||
=== Persuasion | === Persuasion modifier === | ||
A character's [[Persuasion]] | A character's [[Persuasion]] value affects prices. Positive values will make prices more favourable (higher when selling, lower when buying) and vice-versa. On [[Difficulty#Explorer|Explorer difficulty]], characters have a higher Persuasion value if they are proficient in Persuasion because the [[proficiency bonus]] is higher on that difficulty. Each Persuasion value point changes the total modifier by 0.1., as detailed below. | ||
: <tt>Persuasion modifier = Persuasion | : <tt>Persuasion modifier = Persuasion value * 0.1</tt> | ||
=== Game difficulty === | === Game difficulty === | ||
Line 26: | Line 26: | ||
==== Explorer difficulty ==== | ==== Explorer difficulty ==== | ||
On [[Difficulty#Explorer|Explorer difficulty]], the difficulty modifier is 0.5. | |||
If a character is proficient in [[Persuasion]], they will benefit from the higher [[Proficiency]] bonus this difficulty provides, depending on their [[character level]], as detailed in the table below. This, in turn, increases the Persuasion modifier. | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Character level !! Bonus (explorer difficulty) | ||
|- | |- | ||
| 1 - 4 || + | | 1 - 4 || +4 | ||
|- | |- | ||
| 5 - 8 || + | | 5 - 8 || +5 | ||
|- | |- | ||
| 9 - 12 || + | | 9 - 12 || +6 | ||
|} | |} | ||