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== Involvement == | == Involvement == | ||
You first meet '''Nere''' as part of the quests [[Free True Soul Nere]]. | |||
=== Act One === | |||
A group of enslaved [[Gnome|deep gnomes]] are trying to free him from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell you to go find [[Philomeen]], a runaway gnome in possession of an explosive capable of destroying the rubble. | |||
After freeing him, the player can decide to kill him and his mercenaries to save the slave gnomes. The player may also | ''Warning:'' Fast traveling or long resting more than once causes Nere to die. | ||
After freeing him, the player can decide to kill him and his mercenaries to save the slave gnomes. The player may also complete the quest [[Blind the Absolute]] - convining [[Elder Brithvar]] to side against Nere, making the fight easier. | |||
Alternatively, you can betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries. | |||
It is also possible to lock yourself out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and [[Sergeant Thrinn]] immediately after he is freed from the rubble. He will then demand that you help him kill the rest of the cultists and duergar mercenaries; this will make all NPCs except for Nere hostile during the battle. | It is also possible to lock yourself out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and [[Sergeant Thrinn]] immediately after he is freed from the rubble. He will then demand that you help him kill the rest of the cultists and duergar mercenaries; this will make all NPCs except for Nere hostile during the battle. | ||
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After defeating Nere, the player can remove his head to bring it to either [[Spaw]] or [[Glut]]. You can also remove his head if he dies off-screen, presumably from either a revolt or poisoning. | After defeating Nere, the player can remove his head to bring it to either [[Spaw]] or [[Glut]]. You can also remove his head if he dies off-screen, presumably from either a revolt or poisoning. | ||
Regardless of his status, the player will receive a {{SmIconLink|Broken Moonlantern Icon.png|Broken Moonlantern}}, a precursor to a crucial item needed to travel through the [[Shadow-Cursed Lands]] in order to get to [[Moonrise Towers]]. | Regardless of his status, the player will receive a {{SmIconLink|Broken Moonlantern Icon.png|Broken Moonlantern}}, a precursor to a crucial item needed to travel through the [[Shadow-Cursed Lands]] in order to get to [[Moonrise Towers]]. | ||
There is no way to fix this lantern before going to the Moonrise Towers, rendering this item useless, as you will find a working moonlantern before you get a chance to fix this one. | |||
=== Act Two === | |||
If you manage to keep Nere alive in the Grymforge and loyal to the Absolute, he will appear briefly in Act 2 as a zombie servant to [[Balthazar]] | If you manage to keep Nere alive in the Grymforge and loyal to the Absolute, he will appear briefly in Act 2 as a zombie servant to [[Balthazar]] | ||