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→Persuasion modifier: again
Thrawcheld (talk | contribs) m (→When is it optimal to gift?: multiply signs) Tags: Mobile edit Mobile web edit |
Thrawcheld (talk | contribs) m (→Persuasion modifier: again) Tags: Mobile edit Mobile web edit |
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A character's [[Persuasion]] value affects prices. Positive values will make prices more favourable (higher when selling, lower when buying) and vice-versa. On [[Difficulty#Explorer|Explorer difficulty]], characters have a higher Persuasion value if they are proficient in Persuasion because the [[proficiency bonus]] is higher on that difficulty. Each Persuasion value point changes the total modifier by 0.1., as detailed below. | A character's [[Persuasion]] value affects prices. Positive values will make prices more favourable (higher when selling, lower when buying) and vice-versa. On [[Difficulty#Explorer|Explorer difficulty]], characters have a higher Persuasion value if they are proficient in Persuasion because the [[proficiency bonus]] is higher on that difficulty. Each Persuasion value point changes the total modifier by 0.1., as detailed below. | ||
: <tt>Persuasion modifier = Persuasion value | : <tt>Persuasion modifier = Persuasion value × 0.1</tt> | ||
=== Game difficulty === | === Game difficulty === |