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Changed resistances section to reflect non-magical resistance
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(Changed resistances section to reflect non-magical resistance) |
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| cha = 15 | | cha = 15 | ||
| resistant1 = Bludgeoning | | nonmagic resistant1 = Bludgeoning | ||
| resistant2 = | | nonmagic resistant2 = Piercing | ||
| resistant3 = | | nonmagic resistant3 = Slashing | ||
| | | resistant1 = Lightning | ||
| | | resistant2 = Fire | ||
| | | resistant3 = Cold | ||
| | | resistant4 = Acid | ||
| | | resistant5 = Thunder | ||
| immune1 = Poison | | immune1 = Poison | ||
| immune2 = Necrotic | | immune2 = Necrotic | ||
Line 41: | Line 41: | ||
| feature5_description = While in sunlight, disadvantage on attack rolls and saving throws. | | feature5_description = While in sunlight, disadvantage on attack rolls and saving throws. | ||
}} | }} | ||
''' | '''Wraiths''' are an [[undead]] creature type encountered in [[Act Two]]. They are visually similar to [[Shadow|Shadows]] but are, in fact, in their own eponymous [[non-playable race]]. | ||
== About == | == About == | ||
{{Quote|A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.}} | {{Quote|A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.}} | ||
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs out any light sources and imposes magical darkness within melee range. | Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs out any light sources and imposes magical darkness within melee range. | ||