14
editsmade it clear that the shadow blade adds str or dex to damage
m (Added damage type category) |
(made it clear that the shadow blade adds str or dex to damage) |
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{{hatnote|For the weapon created by this spell, see [[Shadow Blade (weapon)]]. For the passive feature, see [[Shadow Blade (passive feature)]].}} | {{hatnote|For the weapon created by this spell, see [[Shadow Blade (weapon)]]. For the passive feature, see [[Shadow Blade (passive feature)]].}} | ||
{{SpellPage | {{SpellPage | ||
| name =Shadow Blade | | name = Shadow Blade | ||
| image = Shadow Blade.webp | | image = Shadow Blade.webp | ||
| level =2 | | level = 2 | ||
| school =Illusion | | school = Illusion | ||
| granted by items = Shadow Blade Ring:Short Rest | | granted by items = Shadow Blade Ring:Short Rest | ||
| summary = Create a [[Shadow Blade (weapon)|Shadow Blade]] in your main hand that deals {{DamageType|Psychic}} damage. | | summary = Create a [[Shadow Blade (weapon)|Shadow Blade]] in your main hand that deals {{DamageType|Psychic}} damage. | ||
| description =Weave a shadowy shortsword in your hand that deals {{DamageText|2d8|Psychic}} damage. | | description = Weave a shadowy shortsword in your hand that deals {{DamageText|2d8|Psychic}} damage. | ||
When you use the sword to attack a target that is in dim light or darkness, you make the [[Attack Roll]] with {{Advantage}}. | When you use the sword to attack a target that is in dim light or darkness, you make the [[Attack Roll]] with {{Advantage}}. | ||
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The shadow blade can be unequipped and equipped again, but must remain on the spellcaster's person. | The shadow blade can be unequipped and equipped again, but must remain on the spellcaster's person. | ||
| cost = bonus | | cost = bonus | ||
| attack roll = | | attack roll = | ||
| damage = 2d8 | | damage = 2d8 | ||
| damage modifier = | | damage modifier = Strength or Dexterity | ||
| damage type =Psychic | | damage type = Psychic | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration =Yes | | concentration = Yes | ||
| range =melee | | range = melee | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| cannot be learned = yes | | cannot be learned = yes | ||
| item only = yes | | item only = yes | ||
| notes = | | notes = | ||
| video = | | video = | ||
}} | }} | ||