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Feather Fall: Difference between revisions
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{| role="presentation" class="wikitable" | {| role="presentation" class="wikitable" | ||
| <strong>[[File: Feather Fall Condition Icon | | <strong>[[File: Feather Fall Condition Icon.png|frameless|upright=0.12]] Feather Fall </strong> | ||
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| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}} | | {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}} | ||
* Rate of falling is slowed, granting immunity to Falling damage. | * Rate of falling is slowed, granting immunity to Falling damage. | ||
|} | |} |
Revision as of 14:08, 16 July 2023
Feather Fall is a Level 1 Transmutation Spell. This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
File:Feather Fall Icon 2.png
"Slow the rate of descent of allied creatures. Grants immunity to Falling damage."
Range | Self |
---|---|
Area of Effect | 9m / 30ft (Radius) |
School | Transmutation |
Concentration | None |
Condition | Feather Fall |
Duration | 10 turns |
Class | Bard, Sorcerer, Wizard |
Description
Slow the rate of descent of allied creatures. Grants immunity to Falling damage.
Properties
Bonus Action +
Level 1 Spell Slot
Available to level 1 Bard, Sorcerer and Wizard.
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